mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
GBitmap Changes: Added all other formats to gbitmap that we support gbitmap now supports cubemaps added converters for all these other formats added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats GFXTextureManager Can now directly make cubemaps and texture arrays based on the GFXTextureProfile API implementations for all functions that cubemaps and arrays needed
217 lines
6.8 KiB
C++
217 lines
6.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DDSFILE_H_
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#define _DDSFILE_H_
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#ifndef _GFXSTRUCTS_H_
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#include "gfx/gfxStructs.h"
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#endif
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#ifndef _BITSET_H_
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#include "core/bitSet.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#endif
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class Stream;
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class GBitmap;
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struct DDSFile
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{
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enum DDSFlags
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{
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ComplexFlag = BIT(0), ///< Indicates this includes a mipchain, cubemap, or
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/// volume texture, ie, isn't a plain old bitmap.
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MipMapsFlag = BIT(1), ///< Indicates we have a mipmap chain in the file.
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CubeMapFlag = BIT(2), ///< Indicates we are a cubemap. Requires all six faces.
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VolumeFlag = BIT(3), ///< Indicates we are a volume texture.
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PitchSizeFlag = BIT(4), ///< Cue as to how to interpret our pitchlinear value.
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LinearSizeFlag = BIT(5), ///< Cue as to how to interpret our pitchlinear value.
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RGBData = BIT(6), ///< Indicates that this is straight out RGBA data.
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CompressedData = BIT(7), ///< Indicates that this is compressed or otherwise
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/// exotic data.
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/// These are the flags for which cubemap
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/// surfaces are included in the file.
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CubeMap_PosX_Flag = BIT(8),
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CubeMap_NegX_Flag = BIT(9),
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CubeMap_PosY_Flag = BIT(10),
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CubeMap_NegY_Flag = BIT(11),
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CubeMap_PosZ_Flag = BIT(12),
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CubeMap_NegZ_Flag = BIT(13),
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CubeMap_All_Flags = CubeMapFlag|CubeMap_PosX_Flag | CubeMap_NegX_Flag | CubeMap_PosY_Flag | CubeMap_NegY_Flag | CubeMap_PosZ_Flag | CubeMap_NegZ_Flag,
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};
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/// The index into mSurfaces for each
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/// cubemap face.
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enum
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{
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Cubemap_Surface_PosX,
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Cubemap_Surface_NegX,
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Cubemap_Surface_PosY,
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Cubemap_Surface_NegY,
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Cubemap_Surface_PosZ,
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Cubemap_Surface_NegZ,
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Cubemap_Surface_Count,
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};
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BitSet32 mFlags;
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U32 mHeight;
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U32 mWidth;
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U32 mDepth;
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U32 mPitchOrLinearSize;
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U32 mMipMapCount;
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GFXFormat mFormat;
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U32 mBytesPerPixel; ///< Ignored if we're a compressed texture.
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U32 mFourCC;
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String mCacheString;
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Torque::Path mSourcePath;
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bool mHasTransparency;
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// This is ugly... but it allows us to pass the number of
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// mips to drop into the ResourceManager loading process.
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static U32 smDropMipCount;
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struct SurfaceData
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{
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SurfaceData()
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{
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VECTOR_SET_ASSOCIATION( mMips );
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}
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~SurfaceData()
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{
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// Free our mips!
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for(S32 i=0; i<mMips.size(); i++)
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delete[] mMips[i];
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}
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Vector<U8*> mMips;
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void dumpImage(DDSFile *dds, U32 mip, const char *file);
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/// Helper for reading a mip level.
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void readNextMip(DDSFile *dds, Stream &s, U32 height, U32 width, U32 mipLevel, bool skip);
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/// Helper for writing a mip level.
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void writeNextMip(DDSFile *dds, Stream &s, U32 height, U32 width, U32 mipLevel);
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};
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Vector<SurfaceData*> mSurfaces;
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/// Clear all our information; used before reading.
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void clear();
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/// Reads a DDS file from the stream.
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bool read(Stream &s, U32 dropMipCount);
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/// Called from read() to read in the DDS header.
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bool readHeader(Stream &s);
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/// Writes this DDS file to the stream.
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bool write(Stream &s);
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/// Called from write() to write the DDS header.
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bool writeHeader(Stream &s);
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/// For our current format etc., what is the size of a surface with the
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/// given dimensions?
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U32 getSurfaceSize( U32 mipLevel = 0 ) const { return getSurfaceSize( mHeight, mWidth, mipLevel ); }
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U32 getSurfaceSize( U32 height, U32 width, U32 mipLevel = 0 ) const;
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// Helper for getting the size in bytes of a compressed DDS texture.
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static U32 getSizeInBytes( GFXFormat format, U32 height, U32 width, U32 mipLevels );
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/// Returns the total video memory size of the texture
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/// including all mipmaps and compression settings.
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U32 getSizeInBytes() const;
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U32 getWidth( U32 mipLevel = 0 ) const { return getMax( U32(1), mWidth >> mipLevel ); }
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U32 getHeight( U32 mipLevel = 0 ) const { return getMax(U32(1), mHeight >> mipLevel); }
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U32 getDepth( U32 mipLevel = 0 ) const { return getMax(U32(1), mDepth >> mipLevel); }
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U32 getMipLevels() const { return mMipMapCount; }
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bool getHasTransparency() const { return mHasTransparency; }
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bool isCubemap() const { return mFlags.test( CubeMapFlag ); }
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GFXFormat getFormat() const { return mFormat; }
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U32 getSurfacePitch( U32 mipLevel = 0 ) const;
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const Torque::Path &getSourcePath() const { return mSourcePath; }
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const String &getTextureCacheString() const { return mCacheString; }
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static Resource<DDSFile> load( const Torque::Path &path, U32 dropMipCount );
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// For debugging fun!
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static S32 smActiveCopies;
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DDSFile():
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mHeight(0),
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mWidth(0),
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mDepth(0),
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mPitchOrLinearSize(0),
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mMipMapCount(0),
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mFormat(GFXFormat_FIRST),
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mBytesPerPixel(0),
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mFourCC(0)
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{
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VECTOR_SET_ASSOCIATION( mSurfaces );
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smActiveCopies++;
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mHasTransparency = false;
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}
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DDSFile( const DDSFile &dds );
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~DDSFile()
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{
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smActiveCopies--;
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// Free our surfaces!
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for(S32 i=0; i<mSurfaces.size(); i++)
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delete mSurfaces[i];
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mSurfaces.clear();
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}
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bool isCompressedFormat(GFXFormat fmt);
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static DDSFile *createDDSFileFromGBitmap( const GBitmap *gbmp );
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//Create a single cubemap texture from 6 GBitmap
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static DDSFile *createDDSCubemapFileFromGBitmaps(GBitmap **gbmps);
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bool decompressToGBitmap(GBitmap *dest);
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};
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#endif // _DDSFILE_H_
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