Torque3D - Game Engine
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AzaezelX 1b1497d439 adds a reloadModuleFiles(%moduleGroup); command
method checks last module.filename execution via getTimeStamp() the last time it was run, and compares fileModifiedTime to see if the next time that file had been altered.
called in moduleExec
2023-04-08 21:27:43 -05:00
.github Properly appending the apt commands in the yml 2022-11-18 00:31:27 -06:00
Engine Adds console methods to GuiInspectorField to ensure we can set the special edit variable name, type and callbacks for proper editor integration of script-managed types. 2023-03-25 13:56:30 -05:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates adds a reloadModuleFiles(%moduleGroup); command 2023-04-08 21:27:43 -05:00
Tools Fix LibPNG on Universal MacOS + Bump minimum MacOS version to 10.14 2022-12-17 22:45:09 -05:00
.editorconfig Add a .editorconfig file 2019-01-08 19:35:02 +00:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore BloomWIP 1 2022-08-19 18:26:55 -05:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt make use of folder properties in cmake 2021-11-22 12:30:08 +10:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md add roadmap link 2022-04-08 18:03:37 -04:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license