..
arch
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
collada
Bugfixes and improvements for the animation component and related asset behavior.
2018-02-04 14:31:28 -06:00
loader
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
instancingMatHook.cpp
TheoraTextureObject
2013-04-23 11:24:05 -04:00
instancingMatHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsAnimate.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
tsCollision.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
tsDecal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsDecal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsDump.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
tsIntegerSet.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsIntegerSet.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsLastDetail.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tsLastDetail.h
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
tsMaterialList.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tsMaterialList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsMesh.cpp
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
tsMesh.h
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
tsMeshFit.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
tsMeshIntrinsics.cpp
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
tsPartInstance.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
tsPartInstance.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsRenderState.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
tsRenderState.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
tsShape.cpp
unused variable cleanup
2016-10-14 17:49:56 -05:00
tsShape.h
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
2016-09-03 10:41:25 +01:00
tsShapeAlloc.cpp
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
tsShapeAlloc.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
2016-09-03 10:41:25 +01:00
tsShapeConstruct.h
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00
tsShapeEdit.cpp
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
2016-09-03 10:41:25 +01:00
tsShapeInstance.cpp
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-13 14:58:54 -05:00
tsShapeInstance.h
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
tsShapeOldRead.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
tsSortedMesh.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
tsSortedMesh.h
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
tsThread.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
tsTransform.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsTransform.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00