Torque3D/Engine/source/postFx
2017-06-23 11:36:20 -05:00
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postEffect.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
postEffect.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
postEffectCommon.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
postEffectManager.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
postEffectManager.h Fix lens flare in side-by-side view 2016-09-11 22:42:42 +01:00
postEffectVis.cpp Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
postEffectVis.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00