Torque3D/Templates/BaseGame/game/core
JeffR dc65e80c34 Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was.
Also adds callbacks so gamemodes/modules can provide custom camera modes.
This gives more control and integration of specialty camera types so it doesn't have to fight the editor's handling of camera modes/toggles.
2026-05-14 15:39:47 -05:00
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clientServer adress https://github.com/TorqueGameEngines/Torque3D/issues/1663 2026-01-21 12:16:12 -06:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects take flight floor and ceiling into account for yaw too 2025-04-26 21:04:06 -05:00
gui hook up baseline button audio 2024-08-06 08:37:53 -05:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX ssao typofix 2026-03-22 11:47:20 -05:00
rendering account for translucencies 2026-04-08 19:27:43 -05:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility GameBaseData::onNewDataBlock reload state 2026-01-19 12:00:10 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was. 2026-05-14 15:39:47 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00