Torque3D/Engine/source/ts/loader
AzaezelX 3213ede656 dsq followup work 1
fix animation export filename eroneous append
add ::canLoadCachedDSQ(const Torque::Path& path) methods to dae and assimp chains

SPECIAL NOTE:
as the above leads to dsqs not being previewable in editor, nor being able to understand they shouldn't be filtering out bones, for the block
         bool readSuccess = false;
         if (canLoadCached)
         {
            readSuccess = shape->read(&cachedStream);
         }
         else
         {
            readSuccess = shape->importSequences(&cachedStream, cachedPath);
         }
we'll be wanting to inject an armature proxy method to fill out          TSShape *shape = new TSShape;

untill such time as that's sorted, there's a bool gTryUseDSQs = false; killswitch in for dsqs
2025-12-22 11:13:33 -06:00
..
appMaterial.h WIP of assimp integration. 2019-02-08 16:25:43 -06:00
appMesh.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
appMesh.h final commit get this merged 2024-12-12 14:32:20 +00:00
appNode.cpp uninitialized variables-ts 2020-05-11 15:40:55 -05:00
appNode.h bkup commit 2024-12-11 15:38:17 +00:00
appSequence.h uninitialized variables-ts 2020-05-11 15:40:55 -05:00
tsShapeLoader.cpp dsq followup work 1 2025-12-22 11:13:33 -06:00
tsShapeLoader.h bkup commit 2024-12-11 15:38:17 +00:00