mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
DebugDraw for recast now caches the results We now have a drawmode dropdown selector drawmode changes come from the gui itself no longer from console values all recast drawmodes are supported with the exception of drawmodes that add abilities like navqueries until the nav tester tool is imlpemented.
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _RECAST_POLYLIST_H_
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#define _RECAST_POLYLIST_H_
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#include "collision/abstractPolyList.h"
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#include "core/util/tVector.h"
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#ifndef CHUNKYTRIMESH_H
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#include "ChunkyTriMesh.h"
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#endif
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/// Represents polygons in the same manner as the .obj file format. Handy for
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/// padding data to Recast, since it expects this data format. At the moment,
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/// this class only accepts triangles.
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/// @see AbstractPolyList
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class RecastPolyList : public AbstractPolyList {
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public:
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/// @name AbstractPolyList
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/// @{
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bool isEmpty() const override;
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U32 addPoint(const Point3F &p) override;
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U32 addPlane(const PlaneF &plane) override;
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void begin(BaseMatInstance *material, U32 surfaceKey) override;
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void plane(U32 v1, U32 v2, U32 v3) override;
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void plane(const PlaneF& p) override;
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void plane(const U32 index) override;
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void vertex(U32 vi) override;
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void end() override;
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/// @}
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/// @name Data interface
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/// @{
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U32 getVertCount() const;
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const F32 *getVerts() const;
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const F32* getNormals() const;
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U32 getTriCount() const;
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const S32 *getTris() const;
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void clear();
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/// @}
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void renderWire() const;
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/// Default constructor.
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RecastPolyList();
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/// Default destructor.
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~RecastPolyList();
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rcChunkyTriMesh* getChunkyMesh();
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protected:
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/// Number of vertices defined.
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U32 nverts;
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/// Array of vertex coordinates. Size nverts*3
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F32 *verts;
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/// Size of vertex array.
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U32 vertcap;
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// Number of normals defined.
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U32 nnormals;
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// Array of normals (xyz in float array)
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F32* normals;
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// Size of normal array (matches verts)
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U32 normalcap;
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/// Number of triangles defined.
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U32 ntris;
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/// Array of triangle vertex indices. Size ntris*3
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S32 *tris;
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/// Size of triangle array.
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U32 tricap;
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/// Index of vertex we're adding to the current triangle.
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U8 vidx;
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/// Store a list of planes - not actually used.
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Vector<PlaneF> planes;
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/// Another inherited utility function.
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const PlaneF& getIndexedPlane(const U32 index) override { return planes[index]; }
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rcChunkyTriMesh* mChunkyMesh;
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private:
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};
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#endif
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