Torque3D/Templates/BaseGame/game/core
2021-12-16 18:25:14 -06:00
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clientServer fix ServerPlaySound 2021-12-16 18:25:14 -06:00
console Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
gameObjects Cleans up some core execution behavior 2021-12-05 11:00:02 -06:00
gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
lighting replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00
postFX Cleans up some core execution behavior 2021-12-05 11:00:02 -06:00
rendering Cleans up some core execution behavior 2021-12-05 11:00:02 -06:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility augments playSoundAsset 2021-12-13 20:36:50 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00