Torque3D/Engine/source/gui/controls/guiSliderCtrl.h
Areloch 07b28cb29a GFX card profile config file logging moved to debug only
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI
Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings
Updated WIP options menu
Editor/Project settings WIP
Updated editor theme to be consistent, and feed off the editor settings
Updated popup menus to reference renamed profiles
Added more in-progress modules for examples/stress testing
2019-06-17 02:30:45 -05:00

120 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUISLIDERCTRL_H_
#define _GUISLIDERCTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
/// A slider control that selects out of a floating-point value range.
class GuiSliderCtrl : public GuiControl
{
public:
typedef GuiControl Parent;
protected:
Point2F mRange;
U32 mTicks;
bool mRenderTicks;
bool mSnap;
F32 mValue;
RectI mThumb;
Point2I mThumbSize;
S32 mShiftPoint;
S32 mShiftExtent;
F32 mIncAmount;
bool mDisplayValue;
bool mDepressed;
bool mMouseOver;
bool mMouseDragged;
bool mHasTexture;
bool mUseFillBar;
ColorI mFillBarColor;
enum
{
SliderLineLeft = 0,
SliderLineCenter,
SliderLineRight,
SliderButtonNormal,
SliderButtonHighlight,
NumBitmaps
};
RectI *mBitmapBounds;
F32 _getThumbValue( const GuiEvent& event );
void _updateThumb( F32 value, bool snap = true, bool onWake = false, bool doCallback = true );
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onMouseDragged, () );
/// @}
static bool _setValue( void* object, const char* index, const char* data ) { static_cast< GuiSliderCtrl* >( object )->setValue( dAtof( data ) ); return false; }
public:
GuiSliderCtrl();
bool isThumbBeingDragged() const { return mDepressed; }
const Point2F& getRange() const { return mRange; }
// GuiControl.
bool onWake();
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &);
void onMouseLeave(const GuiEvent &);
void onMouseEnter(const GuiEvent &);
bool onMouseWheelUp(const GuiEvent &event);
bool onMouseWheelDown(const GuiEvent &event);
void setActive( bool value );
F32 getValue() const { return mValue; }
void setScriptValue(const char *val) { setValue(dAtof(val)); }
void setValue(F32 val, bool doCallback=false);
void onRender(Point2I offset, const RectI &updateRect);
virtual bool resize( const Point2I& newSize, const Point2I& newExtent );
virtual void parentResized( const RectI& oldParentRect, const RectI& newParentRect );
static void initPersistFields();
DECLARE_CONOBJECT(GuiSliderCtrl);
DECLARE_CATEGORY( "Gui Values" );
DECLARE_DESCRIPTION( "A control that implements a horizontal or vertical slider to\n"
"select/represent values in a certain range." )
};
#endif