Torque3D/Templates/BaseGame/game/tools
JeffR c5a810ae06 Updates the ShapeEditor with various fixes and QoL changes
- Updates the position/extent of most of the labels and fields so they no longer cut off or overlap
- Added a new button for explicitly added sequences based on existing sequences. This lets the Add Sequence button be exclusive for adding in new sequences from external assets improving stability and making the general behavior more consistent
- Adding new sequence now prompts a window to pre-fill data like the sequence name, source sequence name and start/end frames
- Made the shapeConstruct handle the adding of sequences handle the lookup of external assets consistent to the rest of the engine
- Fixes name presentation for ShapeAnimationAssets in AB
- Adds separate dropdown for the sequence properties section for picking the desired source sequence name. This makes it possible to pick an external animation source AND the internal sequence name via the UI, instead of needing to script it by hand
- Fixed saving behavior to properly restore the playback thread
- Fixed saving behavior to not needlessly save the asset def when editing sequences but before you clicked the save button
- Made it so clicking the Assets tab in the select window opens the AB, but re-selects the Scene tab so you're not fighting which tab is selected
- Adjusted positioning defaults of all the windows so be more standard
- Fixed openShapeInShapeEditor behavior
2025-10-06 03:14:12 -05:00
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assetBrowser Updates the ShapeEditor with various fixes and QoL changes 2025-10-06 03:14:12 -05:00
base add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
classIcons renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
componentEditor Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
convexEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
datablockEditor - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor fix datablock display to sync to selected instance. 2025-09-20 11:27:41 -05:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
forestEditor Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gui - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
guiEditor Fixes issues with shifting the gui selection dropdown to be searchable via the Ex control. 2025-09-06 19:28:14 -05:00
levels fix the other previewss 2025-03-28 13:00:25 +00:00
materialEditor - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
meshRoadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
missionAreaEditor remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
navEditor - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
particleEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fix handling of filenames starting with ./ 2023-02-26 16:00:09 -07:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
roadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor Updates the ShapeEditor with various fixes and QoL changes 2025-10-06 03:14:12 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
VPathEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor - Fixed issue of TypeCommand field type not applying change when text was edited in the textpad 2025-08-25 23:42:58 -05:00
main.tscript shift prototyping UI into tools proper 2025-05-17 16:25:07 -05:00
settings.xml - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls. 2025-04-22 18:20:12 -05:00