mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend |
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| .. | ||
| float3_impl.inl | ||
| float4_c.cpp | ||
| float4_impl.inl | ||