Torque3D/Engine/source/terrain/glsl
2017-07-24 00:40:27 -05:00
..
terrFeatureGLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
terrFeatureGLSL.h engine: 2016-02-16 02:23:23 -06:00