Torque3D/Engine/source/core/resource.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

334 lines
11 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef __RESOURCE_H__
#define __RESOURCE_H__
#ifndef _DATACHUNKER_H_
#include "core/dataChunker.h"
#endif
#ifndef _PATH_H_
#include "core/util/path.h"
#endif
#ifndef _REFBASE_H_
#include "core/util/refBase.h"
#endif
#ifndef _TIMECLASS_H_
#include "core/util/timeClass.h"
#endif
#ifndef _TSIGNAL_H_
#include "core/util/tSignal.h"
#endif
#ifndef _PLATFORMASSERT_H_
#include "platform/platformAssert.h"
#endif
#include <memory>
class ResourceManager;
// This is a utility class used by the resource manager.
// The prime responsibility of this class is to delete
// a resource. The base type is never used, but a template
// version is always derived that knows how to delete the
// particular type of resource. Normally, one needs not
// worry about this class. However, if one wants to delete
// a particular resource in a special manner, one may
// override the ResourceHolder<T>::~ResourceHolder method.
class ResourceHolderBase
{
public:
static FreeListChunker<ResourceHolderBase> smHolderFactory;
ResourceHolderBase() = default; // Default constructor
virtual ~ResourceHolderBase() {}
// Return void pointer to resource data.
void* getResource() const { return mRes.get(); }
protected:
// Construct a resource holder pointing at 'p'.
template<typename T>
ResourceHolderBase(T* p) : mRes(p, [](void*) {}) {}
std::unique_ptr<void, void(*)(void*)> mRes{ nullptr, [](void*) {} };
};
// All resources are derived from this type. The base type
// is only instantiated by the resource manager
// (the resource manager will return a base resource which a
// derived resource, Resource<T>, will construct itself
// with). Base class handles locking and unlocking and
// provides several virtual functions to be defined by
// derived resource.
class ResourceBase
{
friend class ResourceManager;
protected:
class Header;
public:
typedef U32 Signature;
public:
ResourceBase(Header *header) { mResourceHeader = (header ? header : &smBlank); }
virtual ~ResourceBase() {}
const Torque::Path &getPath() const
{
AssertFatal(mResourceHeader != NULL,"ResourceBase::getPath called on invalid resource");
return mResourceHeader->getPath();
}
U32 getChecksum() const
{
AssertFatal(mResourceHeader != NULL,"ResourceBase::getChecksum called on invalid resource");
return mResourceHeader->getChecksum();
}
protected:
typedef void ( *NotifyUnloadFn )( const Torque::Path& path, void* resource );
class Header : public StrongRefBase
{
public:
Header()
: mSignature(0),
mResource(NULL),
mNotifyUnload( NULL )
{
}
const Torque::Path &getPath() const { return mPath; }
Signature getSignature() const { return mSignature; }
void *getResource() const { return (mResource ? mResource->getResource() : NULL); }
U32 getChecksum() const;
void destroySelf() override;
private:
friend class ResourceBase;
friend class ResourceManager;
Signature mSignature;
ResourceHolderBase* mResource;
Torque::Path mPath;
NotifyUnloadFn mNotifyUnload;
};
protected:
static Header smBlank;
ResourceBase() : mResourceHeader(&smBlank) {}
StrongRefPtr<Header> mResourceHeader;
void assign(const ResourceBase &inResource, void* resource = NULL);
// The following functions are virtual, but cannot be pure-virtual
// because we need to be able to instantiate this class.
// To be defined by derived class. Creates a resource
// holder of the desired type. Resource template handles
// this, so one should never need to override.
virtual ResourceHolderBase *createHolder(void *)
{
AssertFatal(0,"ResourceBase::createHolder: should not be called");
return NULL;
}
// Create a Resource of desired type using passed path. Derived
// resource class must define this.
virtual void *create(const Torque::Path &path)
{
AssertFatal(0,"ResourceBase::create: should not be called");
return NULL;
}
// Return signature for desired type.
virtual Signature getSignature() const
{
return mResourceHeader->getSignature();
}
virtual Signal<bool(const Torque::Path &, void**)> &getStaticLoadSignal()
{
AssertFatal(0,"ResourceBase::getStaticLoadSignal: should not be called");
static Signal<bool(const Torque::Path &, void**)> sLoadSignal;
return sLoadSignal;
}
virtual void _triggerPostLoadSignal() {}
virtual NotifyUnloadFn _getNotifyUnloadFn() { return ( NotifyUnloadFn ) NULL; }
};
// This is a utility class used by resource manager. Classes derived
// from this template pretty much just know how to delete the template's
// type.
template<class T>
class ResourceHolder : public ResourceHolderBase
{
public:
ResourceHolder(T* t) : ResourceHolderBase(t) {}
virtual ~ResourceHolder() {
if (mRes) {
T* typedmRes = static_cast<T*>(mRes.get());
typedmRes->~T(); // Call the destructor explicitly
}
}
};
// Resource template. When dealing with resources, this is the
// class that will be used. One creates resources by opening or
// creating them via the resource manager. The resource manager
// returns ResourceBases, which can be used to construct any
// type of resource (see the constructors for this template).
// When instantiating classes using this template, it is always
// necessary to define the create and getSignature methods.
// The createMethod will be responsible for loading a resource
// from disk using passed path.
template<class T> class Resource : public ResourceBase
{
public:
Resource() {}
Resource(const ResourceBase &base) { assign(base); }
void operator=(const ResourceBase & base) { assign(base); }
T* operator->() { return getResource(); }
T& operator*() { return *getResource(); }
operator T*() { return getResource(); }
const T* operator->() const { return getResource(); }
const T& operator*() const { return *getResource(); }
operator const T*() const { return getResource(); }
void setResource(const ResourceBase & base, void* resource) { assign(base, resource); }
static Signature signature();
/// Registering with this signal will give an opportunity to handle resource
/// creation before calling the create() function. This may be used to handle
/// file extensions differently and allow a more plugin-like approach to
/// adding resources. Using this mechanism, one could, for example, override
/// the default methods for loading DTS without touching the main source.
static Signal<bool(const Torque::Path &, void**)> &getLoadSignal()
{
static Signal<bool(const Torque::Path &, void**)> sLoadSignal;
return sLoadSignal;
}
/// Register with this signal to get notified when resources of this type
/// have been loaded.
static Signal< void( Resource< T >& ) >& getPostLoadSignal()
{
static Signal< void( Resource< T >& ) > sPostLoadSignal;
return sPostLoadSignal;
}
/// Register with this signal to get notified when resources of this type
/// are about to get unloaded.
static Signal< void( const Torque::Path&, T* ) >& getUnloadSignal()
{
static Signal< void( const Torque::Path&, T* ) > sUnloadSignal;
return sUnloadSignal;
}
private:
T *getResource() { return (T*)mResourceHeader->getResource(); }
const T *getResource() const { return (T*)mResourceHeader->getResource(); }
Signature getSignature() const override { return Resource<T>::signature(); }
ResourceHolderBase *createHolder(void *) override;
Signal<bool(const Torque::Path &, void**)> &getStaticLoadSignal() override { return getLoadSignal(); }
static void _notifyUnload( const Torque::Path& path, void* resource ) { getUnloadSignal().trigger( path, ( T* ) resource ); }
void _triggerPostLoadSignal() override { getPostLoadSignal().trigger( *this ); }
NotifyUnloadFn _getNotifyUnloadFn() override { return ( NotifyUnloadFn ) &_notifyUnload; }
// These are to be define by instantiated resources
// No generic version is provided...however, since
// base resources are instantiated by resource manager,
// these are not pure virtuals if undefined (but will assert)...
void *create(const Torque::Path &path) override;
};
template<class T> inline ResourceHolderBase *Resource<T>::createHolder(void *ptr)
{
ResourceHolder<T> *resHolder = (ResourceHolder<T>*)(ResourceHolderBase::smHolderFactory.alloc());
resHolder = constructInPlace(resHolder,(T*)ptr);
return resHolder;
}
//-----------------------------------------------------------------------------
// Load Signal Hooks.
//-----------------------------------------------------------------------------
/// This template may be used to register a load signal as follows:
/// static ResourceRegisterLoadSignal<T> sgAuto( staticLoadFunction );
template <class T>
class ResourceRegisterLoadSignal
{
public:
ResourceRegisterLoadSignal( Delegate<bool(const Torque::Path &, void **)> func )
{
Resource<T>::getLoadSignal().notify( func );
}
};
template< class T >
class ResourceRegisterPostLoadSignal
{
public:
ResourceRegisterPostLoadSignal( Delegate< void( Resource< T >& ) > func )
{
Resource< T >::getPostLoadSignal().notify( func );
}
};
template< class T >
class ResourceRegisterUnloadSignal
{
public:
ResourceRegisterUnloadSignal( Delegate< void( const Torque::Path&, T* ) > func )
{
Resource< T >::getUnloadSignal().notify( func );
}
};
#endif // __RESOURCE_H__