Torque3D/Engine/modules/Verve/Torque/TMotion.h
2019-03-07 16:23:41 -06:00

57 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_TORQUE_MOTION_H_
#define _VT_TORQUE_MOTION_H_
#ifndef _VT_TORQUE_SCENEOBJECT_H_
#include "Verve/Torque/TSceneObject.h"
#endif
#ifndef _VT_VPATH_H_
#include "Verve/VPath/VPath.h"
#endif
namespace VTorque
{
typedef VPath PathObjectType;
bool isMovable( SimObject *pObject );
bool isPath( SimObject *pObject );
bool isPathObjectAttached( PathObjectType *pPath, SceneObjectType *pObject );
F32 getPathNodeLength( PathObjectType *pPath, const S32 &pNode );
void attachPathObject( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward, const bool &pRelative, const S32 &pStartNodeIndex, const S32 &pEndNodeIndex, const String &pOrientation, const String &pOrientationData );
void detachPathObject( PathObjectType *pPath, SceneObjectType *pObject );
void setPathObjectActive( PathObjectType *pPath, SceneObjectType *pObject, const bool &pActive );
void setPathObjectInterp( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pInterp );
void setPathObjectOffset( PathObjectType *pPath, SceneObjectType *pObject, const Point3F &pOffset );
void setPathObjectSpeed( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pSpeed );
void setPathObjectOrientation( PathObjectType *pPath, SceneObjectType *pObject, const String &pOrientation, const String &pOrientationData = String::EmptyString );
void setPathObjectForward( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward );
void setPathObjectNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode );
void setPathObjectEndNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode );
};
#endif // _VT_TORQUE_MOTION_H_