mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Streamlined the toolbar for the gui and world editors to utilize a stack, making the behavior and manipulation of toolbar elements significantly more consistent. Added Settings and Asset Browser buttons to both gui and world editor toolbars for easier access. Moved all tool toolbars over to work with the stack system to make them more consistent and better formatting Added saving of asset browser's last position and extent so it remembers it on load. Added editor setting to close the asset browser after completing a drag-n-drop action. Added keybind to editor keybind list, making space toggle the asset browser
201 lines
8.5 KiB
Plaintext
201 lines
8.5 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function initializeAssetBrowser()
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{
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echo(" % - Initializing Asset Browser");
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$AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml";
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$AssetBrowser::collectionSetsFile = "tools/assetBrowser/searchCollectionSets.xml";
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$AssetBrowser::currentImportConfig = "";
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if(!isObject(AssetFilterTypeList))
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{
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new ArrayObject(AssetFilterTypeList);
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AssetFilterTypeList.add("All");
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AssetFilterTypeList.add("ComponentAsset");
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AssetFilterTypeList.add("CppAsset");
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AssetFilterTypeList.add("CubemapAsset");
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AssetFilterTypeList.add("GameObjectAsset");
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AssetFilterTypeList.add("GUIAsset");
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AssetFilterTypeList.add("ImageAsset");
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AssetFilterTypeList.add("LevelAsset");
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AssetFilterTypeList.add("MaterialAsset");
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AssetFilterTypeList.add("ParticleAsset");
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AssetFilterTypeList.add("PostFXAsset");
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AssetFilterTypeList.add("ScriptAsset");
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AssetFilterTypeList.add("ShapeAsset");
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AssetFilterTypeList.add("ShapeAnimationAsset");
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AssetFilterTypeList.add("SoundAsset");
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AssetFilterTypeList.add("StateMachineAsset");
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AssetFilterTypeList.add("TerrainAsset");
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AssetFilterTypeList.add("TerrainMaterialAsset");
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}
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exec("./scripts/profiles." @ $TorqueScriptFileExtension);
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exec("./guis/assetBrowser.gui");
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exec("./guis/addModuleWindow.gui");
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exec("./guis/gameObjectCreator.gui");
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exec("./guis/newAsset.gui");
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exec("./guis/newComponentAsset.gui");
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exec("./guis/editAsset.gui");
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exec("./guis/assetImport.gui");
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exec("./guis/assetImportConfigEditor.gui");
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exec("./guis/selectModule.gui");
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exec("./guis/selectPath.gui");
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exec("./guis/editModule.gui");
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exec("./guis/newFolder.gui");
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exec("./guis/assetImportLog.gui");
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exec("./guis/looseFileAudit.gui");
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exec("./guis/assetNameEdit.gui");
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exec("./guis/createNewCollectionSet.gui");
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exec("./scripts/assetBrowser." @ $TorqueScriptFileExtension);
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exec("./scripts/popupMenus." @ $TorqueScriptFileExtension);
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exec("./scripts/addModuleWindow." @ $TorqueScriptFileExtension);
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exec("./scripts/assetImport." @ $TorqueScriptFileExtension);
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exec("./scripts/assetImportConfig." @ $TorqueScriptFileExtension);
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exec("./scripts/gameObjectCreator." @ $TorqueScriptFileExtension);
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exec("./scripts/newAsset." @ $TorqueScriptFileExtension);
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exec("./scripts/editAsset." @ $TorqueScriptFileExtension);
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exec("./scripts/editModule." @ $TorqueScriptFileExtension);
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exec("./scripts/selectModule." @ $TorqueScriptFileExtension);
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exec("./scripts/assetImportConfigEditor." @ $TorqueScriptFileExtension);
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exec("./scripts/directoryHandling." @ $TorqueScriptFileExtension);
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exec("./scripts/selectPath." @ $TorqueScriptFileExtension);
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exec("./scripts/looseFileAudit." @ $TorqueScriptFileExtension);
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//Processing for the different asset types
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exec("./scripts/assetTypes/component." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/cpp." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/gameObject." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/gui." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/image." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/level." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/material." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/postFX." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/script." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/shape." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/shapeAnimation." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/sound." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/stateMachine." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/cubemap." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/folder." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/terrain." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/terrainMaterial." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/datablockObjects." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/looseFiles." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/prefab." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/creatorObj." @ $TorqueScriptFileExtension);
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new ScriptObject( AssetBrowserPlugin )
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{
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superClass = "EditorPlugin";
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};
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Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" );
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Input::GetEventManager().subscribe( AssetBrowser, "DropFile" );
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Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" );
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AssetBrowserPlugin.initSettings();
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if(!isObject(AssetImportSettings))
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{
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new Settings(AssetImportSettings)
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{
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file = $AssetBrowser::importConfigsFile;
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};
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}
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AssetImportSettings.read();
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ImportAssetWindow.reloadImportOptionConfigs();
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//CollectionSets
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if(!isObject(AssetBrowserCollectionSets))
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{
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new Settings(AssetBrowserCollectionSets)
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{
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file = $AssetBrowser::collectionSetsFile;
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};
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}
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AssetBrowserCollectionSets.read();
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if(!isObject(ImportAssetWindow.importTempDirHandler))
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ImportAssetWindow.importTempDirHandler = makedirectoryHandler(0, "", "");
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if(!isObject(ImportActivityLog))
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new ArrayObject(ImportActivityLog);
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if(!isObject(AssetSearchTerms))
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new ArrayObject(AssetSearchTerms);
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ImportAssetWindow.importingFilesArray = new ArrayObject();
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ImportAssetWindow.importer = new AssetImporter();
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AssetBrowser.buildPopupMenus();
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//Force everything to initialize if other things need to reference it's behavior before we're displayed(usually other tools)
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AssetBrowser.initialize();
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}
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function AssetBrowserPlugin::onWorldEditorStartup( %this )
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{
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}
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function AssetBrowserPlugin::initSettings( %this )
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{
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EditorSettings.beginGroup( "Assets", true );
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EditorSettings.setDefaultValue( "AssetImporDefaultConfig", "DefaultConfig" );
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EditorSettings.setDefaultValue( "AutoImport", 1 );
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EditorSettings.beginGroup( "Browser" );
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EditorSettings.setDefaultValue( "showCoreModule", 0 );
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EditorSettings.setDefaultValue( "showToolsModule", 0 );
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EditorSettings.setDefaultValue( "showOnlyPopulatedModule", 0 );
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EditorSettings.setDefaultValue( "showFolders", 1 );
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EditorSettings.setDefaultValue( "showEmptyFolders", 1 );
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EditorSettings.setDefaultValue( "previewTileSize", 1.0 );
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EditorSettings.endGroup();
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EditorSettings.endGroup();
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EditorSettings.beginGroup( "AssetManagement", true );
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EditorSettings.beginGroup( "Assets" );
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EditorSettings.setDefaultValue( "promptOnRename", 1 );
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EditorSettings.endGroup();
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EditorSettings.endGroup();
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}
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function TSStatic::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj)
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{
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%inspector = %this.getParent();
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%makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @
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%fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");";
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eval(%makeCommand);
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}
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