Torque3D/Engine/source/gui/editor/guiPopupMenuCtrl.cpp

184 lines
5.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gui/editor/guiPopupMenuCtrl.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/primBuilder.h"
#include "gui/core/guiCanvas.h"
GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl *textList)
{
mTextList = textList;
mTextList->mBackground = this;
}
void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event)
{
mTextList->setSelectedCell(Point2I(-1, -1));
close();
}
void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event)
{
}
void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event)
{
}
void GuiPopupMenuBackgroundCtrl::close()
{
getRoot()->removeObject(this);
}
GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl()
{
isSubMenu = false; // Added
mMenu = NULL;
mMenuBar = NULL;
mPopup = NULL;
}
void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
{
if (dStrcmp(mList[cell.y].text + 3, "-\t")) // Was: dStrcmp(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
Parent::onRenderCell(offset, cell, selected, mouseOver);
else
{
S32 yp = offset.y + mCellSize.y / 2;
GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128));
GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255));
}
// now see if there's a bitmap...
U8 idx = mList[cell.y].text[0];
if (idx != 1)
{
// there's a bitmap...
U32 index = U32(idx - 2) * 3;
if (!mList[cell.y].active)
index += 2;
else if (selected || mouseOver)
index++;
if (mProfile->mBitmapArrayRects.size() > index)
{
RectI rect = mProfile->mBitmapArrayRects[index];
Point2I off = maxBitmapSize - rect.extent;
off /= 2;
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + off, rect);
}
}
// Check if this is a submenu
idx = mList[cell.y].text[1];
if (idx != 1)
{
// This is a submenu, so draw an arrow
S32 left = offset.x + mCellSize.x - 12;
S32 right = left + 8;
S32 top = mCellSize.y / 2 + offset.y - 4;
S32 bottom = top + 8;
S32 middle = top + 4;
PrimBuild::begin(GFXTriangleList, 3);
if (selected || mouseOver)
PrimBuild::color(mProfile->mFontColorHL);
else
PrimBuild::color(mProfile->mFontColor);
PrimBuild::vertex2i(left, top);
PrimBuild::vertex2i(right, middle);
PrimBuild::vertex2i(left, bottom);
PrimBuild::end();
}
}
bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event)
{
//if the control is a dead end, don't process the input:
if (!mVisible || !mActive || !mAwake)
return false;
//see if the key down is a <return> or not
if (event.modifier == 0)
{
if (event.keyCode == KEY_RETURN)
{
mBackground->close();
return true;
}
else if (event.keyCode == KEY_ESCAPE)
{
mSelectedCell.set(-1, -1);
mBackground->close();
return true;
}
}
//otherwise, pass the event to it's parent
return Parent::onKeyDown(event);
}
void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event)
{
Parent::onMouseDown(event);
}
void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
{
Parent::onMouseUp(event);
S32 selectionIndex = getSelectedCell().y;
if (selectionIndex != -1)
{
GuiMenuBar::MenuItem *list = mMenu->firstMenuItem;
while (selectionIndex && list)
{
list = list->nextMenuItem;
selectionIndex--;
}
if (list)
{
if (list->enabled)
dAtob(Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), list->text ? list->text : ""));
}
}
mSelectedCell.set(-1, -1);
mBackground->close();
}
void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell)
{
// If this text list control is part of a submenu, then don't worry about
// passing this along
if (!isSubMenu)
{
RectI globalbounds(getBounds());
Point2I globalpoint = localToGlobalCoord(globalbounds.point);
globalbounds.point = globalpoint;
}
}