Torque3D/Engine/source/renderInstance
AzaezelX c0bd8de143 shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second
gl math parity. for proper *command* parity we'll need to hunt down why it' forcing it to version 110
2025-10-20 12:11:56 -05:00
..
forcedMaterialMeshMgr.cpp
forcedMaterialMeshMgr.h
renderBinManager.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
renderBinManager.h
renderDeferredMgr.cpp material definition 2025-01-23 22:15:29 +00:00
renderDeferredMgr.h
renderFormatChanger.cpp
renderFormatChanger.h
renderImposterMgr.cpp
renderImposterMgr.h
renderMeshMgr.cpp
renderMeshMgr.h
renderObjectMgr.cpp
renderObjectMgr.h
renderOcclusionMgr.cpp
renderOcclusionMgr.h
renderParticleMgr.cpp shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second 2025-10-20 12:11:56 -05:00
renderParticleMgr.h fix particle glow 2025-10-20 10:56:19 -05:00
renderPassManager.cpp remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
renderPassManager.h unintialized variable cleanups 2025-05-26 14:20:22 -05:00
renderPassStateToken.cpp
renderPassStateToken.h
renderProbeMgr.cpp clean up brdf 2025-03-22 13:38:09 -05:00
renderProbeMgr.h update max probecount 2025-02-19 19:17:19 -06:00
renderTerrainMgr.cpp
renderTerrainMgr.h
renderTexTargetBinManager.cpp
renderTexTargetBinManager.h
renderTranslucentMgr.cpp
renderTranslucentMgr.h