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-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array. |
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| .. | ||
| cubeLightShadowMap.cpp | ||
| cubeLightShadowMap.h | ||
| dualParaboloidLightShadowMap.cpp | ||
| dualParaboloidLightShadowMap.h | ||
| lightShadowMap.cpp | ||
| lightShadowMap.h | ||
| paraboloidLightShadowMap.cpp | ||
| paraboloidLightShadowMap.h | ||
| pssmLightShadowMap.cpp | ||
| pssmLightShadowMap.h | ||
| shadowCommon.h | ||
| shadowMapManager.cpp | ||
| shadowMapManager.h | ||
| shadowMapPass.cpp | ||
| shadowMapPass.h | ||
| shadowMatHook.cpp | ||
| shadowMatHook.h | ||
| singleLightShadowMap.cpp | ||
| singleLightShadowMap.h | ||