mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-26 18:13:47 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2) |
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| .. | ||
| TestGUI.app.in/Contents | ||
| copy_to_bundle.sh | ||
| mac_support.cpp | ||
| mac_support.h | ||
| mac_support_cocoa.m | ||
| Makefile-manual | ||
| Makefile.am | ||
| Makefile.freebsd | ||
| Makefile.linux | ||
| Makefile.mac | ||
| Makefile.mingw | ||
| start.sh | ||
| test.cpp | ||