mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-26 10:03:48 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
85 lines
1.1 KiB
Makefile
85 lines
1.1 KiB
Makefile
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ACLOCAL_AMFLAGS = -I m4
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if OS_FREEBSD
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pkgconfigdir=$(prefix)/libdata/pkgconfig
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else
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pkgconfigdir=$(libdir)/pkgconfig
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endif
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if OS_LINUX
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pkgconfig_DATA=pc/hidapi-hidraw.pc pc/hidapi-libusb.pc
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else
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pkgconfig_DATA=pc/hidapi.pc
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endif
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SUBDIRS=
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if OS_LINUX
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SUBDIRS += linux libusb
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endif
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if OS_DARWIN
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SUBDIRS += mac
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endif
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if OS_IOS
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SUBDIRS += ios
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endif
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if OS_FREEBSD
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SUBDIRS += libusb
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endif
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if OS_KFREEBSD
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SUBDIRS += libusb
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endif
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if OS_WINDOWS
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SUBDIRS += windows
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endif
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SUBDIRS += hidtest
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if BUILD_TESTGUI
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SUBDIRS += testgui
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endif
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EXTRA_DIST = udev doxygen
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dist_doc_DATA = \
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README.txt \
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AUTHORS.txt \
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LICENSE-bsd.txt \
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LICENSE-gpl3.txt \
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LICENSE-orig.txt \
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LICENSE.txt
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SCMCLEAN_TARGETS= \
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aclocal.m4 \
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config.guess \
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config.sub \
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configure \
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config.h.in \
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depcomp \
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install-sh \
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ltmain.sh \
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missing \
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mac/Makefile.in \
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testgui/Makefile.in \
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libusb/Makefile.in \
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Makefile.in \
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linux/Makefile.in \
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windows/Makefile.in \
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m4/libtool.m4 \
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m4/lt~obsolete.m4 \
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m4/ltoptions.m4 \
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m4/ltsugar.m4 \
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m4/ltversion.m4
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SCMCLEAN_DIR_TARGETS = \
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autom4te.cache
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scm-clean: distclean
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rm -f $(SCMCLEAN_TARGETS)
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rm -Rf $(SCMCLEAN_DIR_TARGETS)
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