mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-12 00:40:44 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2) |
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| .. | ||
| btDefaultSoftBodySolver.cpp | ||
| btDefaultSoftBodySolver.h | ||
| btSoftBody.cpp | ||
| btSoftBody.h | ||
| btSoftBodyConcaveCollisionAlgorithm.cpp | ||
| btSoftBodyConcaveCollisionAlgorithm.h | ||
| btSoftBodyData.h | ||
| btSoftBodyHelpers.cpp | ||
| btSoftBodyHelpers.h | ||
| btSoftBodyInternals.h | ||
| btSoftBodyRigidBodyCollisionConfiguration.cpp | ||
| btSoftBodyRigidBodyCollisionConfiguration.h | ||
| btSoftBodySolvers.h | ||
| btSoftBodySolverVertexBuffer.h | ||
| btSoftMultiBodyDynamicsWorld.cpp | ||
| btSoftMultiBodyDynamicsWorld.h | ||
| btSoftRigidCollisionAlgorithm.cpp | ||
| btSoftRigidCollisionAlgorithm.h | ||
| btSoftRigidDynamicsWorld.cpp | ||
| btSoftRigidDynamicsWorld.h | ||
| btSoftSoftCollisionAlgorithm.cpp | ||
| btSoftSoftCollisionAlgorithm.h | ||
| btSparseSDF.h | ||
| CMakeLists.txt | ||
| premake4.lua | ||