mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 05:50:31 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2) |
||
|---|---|---|
| .. | ||
| ConstraintSolver | ||
| shared | ||
| b3CpuRigidBodyPipeline.cpp | ||
| b3CpuRigidBodyPipeline.h | ||
| CMakeLists.txt | ||
| premake4.lua | ||