Torque3D/Engine/lib/bullet/src/Bullet3Common/premake4.lua
Areloch 370161cfb1 Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
2019-07-07 02:43:49 -05:00

16 lines
177 B
Lua

project "Bullet3Common"
language "C++"
kind "StaticLib"
if os.is("Linux") then
buildoptions{"-fPIC"}
end
includedirs {".."}
files {
"*.cpp",
"*.h"
}