mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 22:53:47 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
16 lines
177 B
Lua
16 lines
177 B
Lua
project "Bullet3Common"
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language "C++"
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kind "StaticLib"
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if os.is("Linux") then
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buildoptions{"-fPIC"}
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end
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includedirs {".."}
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files {
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"*.cpp",
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"*.h"
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}
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