mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
Added ability to check if popup menu is currently Visible Removed unwanted path debug/testing code from tsShapeConstructor Made a number of default postFX's names more consistent and set up asset definitions for them. Began adding hooks to PostFX editor as well Refactored Asset Import window with new layout, revamped import behavior to work with new layout concept and easier editing of import 'session' Updated Asset Browser to utilize a common 'DirectoryHandler' object to standardize/centralize all folder navigation behavior for the asset tool ecosystem Added new window to select path for assets Refactored import config editor to be easier to utilize Added field in editor settings to edit import configs without needing to first try and import assets Updated a number of asset types' scripts to handle address-based system Began standardizing a number of 'actions' for the asset browser, including drag-n-drop, renaming, deleting, moving, etc. Made refreshing behavior of AB more consistent When making new in AB folder, it will automatically navigate to the new folder When making a new folder, prompts the folder name via new popup window Refactored PostFX editor to use newer layout with side list for easier use
535 lines
15 KiB
C++
535 lines
15 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/editor/popupMenu.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "gui/core/guiCanvas.h"
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#include "core/util/safeDelete.h"
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#include "gui/editor/guiPopupMenuCtrl.h"
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#include "gui/editor/guiMenuBar.h"
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static U32 sMaxPopupGUID = 0;
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PopupMenuEvent PopupMenu::smPopupMenuEvent;
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bool PopupMenu::smSelectionEventHandled = false;
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/// Event class used to remove popup menus from the event notification in a safe way
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class PopUpNotifyRemoveEvent : public SimEvent
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{
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public:
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void process(SimObject *object)
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{
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PopupMenu::smPopupMenuEvent.remove((PopupMenu *)object, &PopupMenu::handleSelectEvent);
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}
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};
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//-----------------------------------------------------------------------------
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// Constructor/Destructor
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//-----------------------------------------------------------------------------
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PopupMenu::PopupMenu()
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{
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mMenuItems = NULL;
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mMenuBarCtrl = nullptr;
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mBarTitle = StringTable->EmptyString();
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mBounds = RectI(0, 0, 64, 64);
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mVisible = false;
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mBitmapIndex = -1;
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mDrawBitmapOnly = false;
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mDrawBorder = false;
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mTextList = nullptr;
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mIsSubmenu = false;
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mRadioSelection = true;
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}
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PopupMenu::~PopupMenu()
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{
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PopupMenu::smPopupMenuEvent.remove(this, &PopupMenu::handleSelectEvent);
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}
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IMPLEMENT_CONOBJECT(PopupMenu);
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ConsoleDocClass( PopupMenu,
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"@brief PopupMenu represents a system menu.\n\n"
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"You can add menu items to the menu, but there is no torque object associated "
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"with these menu items, they exist only in a platform specific manner.\n\n"
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"@note Internal use only\n\n"
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"@internal"
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);
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//-----------------------------------------------------------------------------
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void PopupMenu::initPersistFields()
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{
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Parent::initPersistFields();
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addField("barTitle", TypeCaseString, Offset(mBarTitle, PopupMenu), "");
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addField("radioSelection", TypeBool, Offset(mRadioSelection, PopupMenu), "");
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addField("visible", TypeBool, Offset(mVisible, PopupMenu), "");
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}
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//-----------------------------------------------------------------------------
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bool PopupMenu::onAdd()
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{
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if(! Parent::onAdd())
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return false;
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Con::executef(this, "onAdd");
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return true;
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}
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void PopupMenu::onRemove()
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{
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Con::executef(this, "onRemove");
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Parent::onRemove();
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}
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//-----------------------------------------------------------------------------
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void PopupMenu::onMenuSelect()
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{
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Con::executef(this, "onMenuSelect");
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}
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//-----------------------------------------------------------------------------
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void PopupMenu::handleSelectEvent(U32 popID, U32 command)
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{
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}
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//-----------------------------------------------------------------------------
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bool PopupMenu::onMessageReceived(StringTableEntry queue, const char* event, const char* data)
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{
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return Con::executef(this, "onMessageReceived", queue, event, data);
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}
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bool PopupMenu::onMessageObjectReceived(StringTableEntry queue, Message *msg )
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{
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return Con::executef(this, "onMessageReceived", queue, Con::getIntArg(msg->getId()));
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}
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//////////////////////////////////////////////////////////////////////////
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// Platform Menu Data
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//////////////////////////////////////////////////////////////////////////
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GuiMenuBar* PopupMenu::getMenuBarCtrl()
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{
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return mMenuBarCtrl;
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}
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//////////////////////////////////////////////////////////////////////////
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// Public Methods
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//////////////////////////////////////////////////////////////////////////
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S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
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{
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String titleString = title;
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MenuItem newItem;
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newItem.mID = pos;
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newItem.mText = titleString;
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newItem.mCMD = cmd;
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if (titleString.isEmpty() || titleString == String("-"))
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newItem.mIsSpacer = true;
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else
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newItem.mIsSpacer = false;
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if (accelerator[0])
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newItem.mAccelerator = dStrdup(accelerator);
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else
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newItem.mAccelerator = NULL;
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newItem.mVisible = true;
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newItem.mIsChecked = false;
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newItem.mAcceleratorIndex = 0;
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newItem.mEnabled = !newItem.mIsSpacer;
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newItem.mIsSubmenu = false;
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newItem.mSubMenu = nullptr;
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newItem.mSubMenuParentMenu = nullptr;
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mMenuItems.push_back(newItem);
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return pos;
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}
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S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu)
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{
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S32 itemPos = insertItem(pos, title, "", "");
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mMenuItems[itemPos].mIsSubmenu = true;
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mMenuItems[itemPos].mSubMenu = submenu;
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mMenuItems[itemPos].mSubMenuParentMenu = this;
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submenu->mIsSubmenu = true;
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return itemPos;
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}
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bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
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{
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String titleString = title;
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for (U32 i = 0; i < mMenuItems.size(); i++)
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{
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if (mMenuItems[i].mText == titleString)
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{
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mMenuItems[i].mID = pos;
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mMenuItems[i].mCMD = cmd;
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if (accelerator && accelerator[0])
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mMenuItems[i].mAccelerator = dStrdup(accelerator);
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else
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mMenuItems[i].mAccelerator = NULL;
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return true;
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}
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}
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return false;
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}
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void PopupMenu::removeItem(S32 itemPos)
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{
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if (mMenuItems.empty() || mMenuItems.size() < itemPos || itemPos < 0)
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return;
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mMenuItems.erase(itemPos);
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}
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//////////////////////////////////////////////////////////////////////////
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void PopupMenu::enableItem(S32 pos, bool enable)
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{
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if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
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return;
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mMenuItems[pos].mEnabled = enable;
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}
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void PopupMenu::checkItem(S32 pos, bool checked)
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{
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if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
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return;
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if (checked && mMenuItems[pos].mCheckGroup != -1 && mRadioSelection)
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{
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// first, uncheck everything in the group:
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for (U32 i = 0; i < mMenuItems.size(); i++)
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if (mMenuItems[i].mCheckGroup == mMenuItems[pos].mCheckGroup && mMenuItems[i].mIsChecked)
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mMenuItems[i].mIsChecked = false;
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}
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mMenuItems[pos].mIsChecked = checked;
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}
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void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
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{
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for (U32 i = 0; i < mMenuItems.size(); i++)
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{
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if (mMenuItems[i].mID >= firstPos && mMenuItems[i].mID <= lastPos)
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{
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mMenuItems[i].mIsChecked = false;
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}
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}
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}
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bool PopupMenu::isItemChecked(S32 pos)
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{
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if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
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return false;
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return mMenuItems[pos].mIsChecked;
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}
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U32 PopupMenu::getItemCount()
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{
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return mMenuItems.size();
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}
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void PopupMenu::clearItems()
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{
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mMenuItems.clear();
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}
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//////////////////////////////////////////////////////////////////////////
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bool PopupMenu::canHandleID(U32 id)
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{
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return true;
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}
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bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
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{
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return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
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}
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//////////////////////////////////////////////////////////////////////////
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void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
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{
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if (owner == NULL)
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return;
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GuiPopupMenuBackgroundCtrl* backgroundCtrl;
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Sim::findObject("PopUpMenuControl", backgroundCtrl);
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GuiControlProfile* profile;
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Sim::findObject("ToolsGuiMenuBarProfile", profile);
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if (!profile)
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return;
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if (mTextList == nullptr)
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{
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mTextList = new GuiPopupMenuTextListCtrl();
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mTextList->registerObject();
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mTextList->setControlProfile(profile);
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mTextList->mRowHeightPadding = 5;
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mTextList->mPopup = this;
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mTextList->mMenuBar = getMenuBarCtrl();
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}
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if (!backgroundCtrl)
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{
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backgroundCtrl = new GuiPopupMenuBackgroundCtrl();
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backgroundCtrl->registerObject("PopUpMenuControl");
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}
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if (!backgroundCtrl || !mTextList)
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return;
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if (!mIsSubmenu)
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{
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//if we're a 'parent' menu, then tell the background to clear out all existing other popups
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backgroundCtrl->clearPopups();
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}
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//find out if we're doing a first-time add
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S32 popupIndex = backgroundCtrl->findPopupMenu(this);
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if (popupIndex == -1)
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{
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backgroundCtrl->addObject(mTextList);
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backgroundCtrl->mPopups.push_back(this);
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}
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mTextList->mBackground = backgroundCtrl;
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owner->pushDialogControl(backgroundCtrl, 10);
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//Set the background control's menubar, if any, and if it's not already set
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if(backgroundCtrl->mMenuBarCtrl == nullptr)
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backgroundCtrl->mMenuBarCtrl = getMenuBarCtrl();
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backgroundCtrl->setExtent(owner->getExtent());
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mTextList->clear();
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S32 textWidth = 0, width = 0;
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S32 acceleratorWidth = 0;
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GFont *font = profile->mFont;
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Point2I maxBitmapSize = Point2I(0, 0);
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S32 numBitmaps = profile->mBitmapArrayRects.size();
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if (numBitmaps)
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{
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RectI *bitmapBounds = profile->mBitmapArrayRects.address();
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for (S32 i = 0; i < numBitmaps; i++)
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{
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if (bitmapBounds[i].extent.x > maxBitmapSize.x)
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maxBitmapSize.x = bitmapBounds[i].extent.x;
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if (bitmapBounds[i].extent.y > maxBitmapSize.y)
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maxBitmapSize.y = bitmapBounds[i].extent.y;
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}
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}
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for (U32 i = 0; i < mMenuItems.size(); i++)
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{
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if (!mMenuItems[i].mVisible)
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continue;
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S32 iTextWidth = font->getStrWidth(mMenuItems[i].mText.c_str());
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S32 iAcceleratorWidth = mMenuItems[i].mAccelerator ? font->getStrWidth(mMenuItems[i].mAccelerator) : 0;
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if (iTextWidth > textWidth)
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textWidth = iTextWidth;
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if (iAcceleratorWidth > acceleratorWidth)
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acceleratorWidth = iAcceleratorWidth;
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}
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width = textWidth + acceleratorWidth + maxBitmapSize.x * 2 + 2 + 4;
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mTextList->setCellSize(Point2I(width, font->getHeight() + 2));
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mTextList->clearColumnOffsets();
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mTextList->addColumnOffset(-1); // add an empty column in for the bitmap index.
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mTextList->addColumnOffset(maxBitmapSize.x + 1);
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mTextList->addColumnOffset(maxBitmapSize.x + 1 + textWidth + 4);
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U32 entryCount = 0;
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for (U32 i = 0; i < mMenuItems.size(); i++)
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{
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if (!mMenuItems[i].mVisible)
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continue;
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char buf[512];
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// If this menu item is a submenu, then set the isSubmenu to 2 to indicate
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// an arrow should be drawn. Otherwise set the isSubmenu normally.
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char isSubmenu = 1;
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if (mMenuItems[i].mIsSubmenu)
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isSubmenu = 2;
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char bitmapIndex = 1;
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if (mMenuItems[i].mBitmapIndex >= 0 && (mMenuItems[i].mBitmapIndex * 3 <= profile->mBitmapArrayRects.size()))
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bitmapIndex = mMenuItems[i].mBitmapIndex + 2;
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dSprintf(buf, sizeof(buf), "%c%c\t%s\t%s", bitmapIndex, isSubmenu, mMenuItems[i].mText.c_str(), mMenuItems[i].mAccelerator ? mMenuItems[i].mAccelerator : "");
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mTextList->addEntry(entryCount, buf);
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if (!mMenuItems[i].mEnabled)
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mTextList->setEntryActive(entryCount, false);
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entryCount++;
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}
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Point2I pos = Point2I::Zero;
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if (x == -1 && y == -1)
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pos = owner->getCursorPos();
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else
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pos = Point2I(x, y);
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mTextList->setPosition(pos);
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//nudge in if we'd overshoot the screen
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S32 widthDiff = (mTextList->getPosition().x + mTextList->getExtent().x) - backgroundCtrl->getWidth();
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if (widthDiff > 0)
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{
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Point2I popupPos = mTextList->getPosition();
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mTextList->setPosition(popupPos.x - widthDiff, popupPos.y);
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}
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//If we'd overshoot the screen vertically, just mirror the axis so we're above the mouse
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S32 heightDiff = (mTextList->getPosition().y + mTextList->getExtent().y) - backgroundCtrl->getHeight();
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if (heightDiff > 0)
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{
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Point2I popupPos = mTextList->getPosition();
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mTextList->setPosition(popupPos.x, popupPos.y - mTextList->getExtent().y);
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}
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mTextList->setHidden(false);
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mVisible = true;
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}
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void PopupMenu::hidePopup()
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{
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if (mTextList)
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{
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mTextList->setHidden(true);
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}
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hidePopupSubmenus();
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mVisible = false;
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}
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void PopupMenu::hidePopupSubmenus()
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{
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for (U32 i = 0; i < mMenuItems.size(); i++)
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{
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if (mMenuItems[i].mSubMenu != nullptr)
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mMenuItems[i].mSubMenu->hidePopup();
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}
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}
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//-----------------------------------------------------------------------------
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// Console Methods
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//-----------------------------------------------------------------------------
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DefineEngineMethod(PopupMenu, insertItem, S32, (S32 pos, const char * title, const char * accelerator, const char* cmd), ("", "", ""), "(pos[, title][, accelerator][, cmd])")
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{
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return object->insertItem(pos, title, accelerator, cmd);
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}
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DefineEngineMethod(PopupMenu, removeItem, void, (S32 pos), , "(pos)")
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{
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object->removeItem(pos);
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}
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DefineEngineMethod(PopupMenu, insertSubMenu, S32, (S32 pos, String title, String subMenu), , "(pos, title, subMenu)")
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{
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PopupMenu *mnu = dynamic_cast<PopupMenu *>(Sim::findObject(subMenu));
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if(mnu == NULL)
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{
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Con::errorf("PopupMenu::insertSubMenu - Invalid PopupMenu object specified for submenu");
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return -1;
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}
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return object->insertSubMenu(pos, title, mnu);
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}
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DefineEngineMethod(PopupMenu, setItem, bool, (S32 pos, const char * title, const char * accelerator, const char *cmd), (""), "(pos, title[, accelerator][, cmd])")
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{
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return object->setItem(pos, title, accelerator, cmd);
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}
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//-----------------------------------------------------------------------------
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DefineEngineMethod(PopupMenu, enableItem, void, (S32 pos, bool enabled), , "(pos, enabled)")
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{
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object->enableItem(pos, enabled);
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}
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DefineEngineMethod(PopupMenu, checkItem, void, (S32 pos, bool checked), , "(pos, checked)")
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{
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object->checkItem(pos, checked);
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}
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DefineEngineMethod(PopupMenu, checkRadioItem, void, (S32 firstPos, S32 lastPos, S32 checkPos), , "(firstPos, lastPos, checkPos)")
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{
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object->checkRadioItem(firstPos, lastPos, checkPos);
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}
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DefineEngineMethod(PopupMenu, isItemChecked, bool, (S32 pos), , "(pos)")
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{
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return object->isItemChecked(pos);
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}
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DefineEngineMethod(PopupMenu, getItemCount, S32, (), , "()")
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{
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return object->getItemCount();
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}
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DefineEngineMethod(PopupMenu, clearItems, void, (), , "()")
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{
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return object->clearItems();
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|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
DefineEngineMethod(PopupMenu, showPopup, void, (const char * canvasName, S32 x, S32 y), ( -1, -1), "(Canvas,[x, y])")
|
|
{
|
|
GuiCanvas *pCanvas = dynamic_cast<GuiCanvas*>(Sim::findObject(canvasName));
|
|
object->showPopup(pCanvas, x, y);
|
|
}
|