mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
40 lines
1 KiB
Plaintext
40 lines
1 KiB
Plaintext
singleton Material( ZoneProxyMaterial )
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{
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mapTo = "ZoneProxyMaterial";
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diffuseMapAsset[0] = "ToolsModule:zoneProxyImage_image";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "LerpAlpha";
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castShadows = false;
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};
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singleton Material( TriggerProxyMaterial )
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{
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mapTo = "TriggerProxyMaterial";
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diffuseMapAsset[0] = "ToolsModule:triggerProxyImage_image";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "PreMul";
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castShadows = false;
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};
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singleton Material( PortalProxyMaterial )
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{
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mapTo = "PortalProxyMaterial";
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diffuseMapAsset[0] = "ToolsModule:portalProxyImage_image";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "PreMul";
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castShadows = false;
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};
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singleton Material( OccluderProxyMaterial )
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{
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mapTo = "OccluderProxyMaterial";
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diffuseMapAsset[0] = "ToolsModule:occluderProxyImage_image";
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materialTag0 = "TestMaterial";
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translucent = true;
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translucentBlendOp = "PreMul";
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castShadows = false;
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};
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