Torque3D/Engine/source/core/module.cpp
Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00

386 lines
13 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/module.h"
#include "core/util/tVector.h"
#include "core/strings/stringFunctions.h"
//#define DEBUG_SPEW
#define DEBUG_SPEW_LEVEL 2
Module* Module::smFirst;
//-----------------------------------------------------------------------------
bool Module::_constrainedToComeBefore( Module* module, Mode mode )
{
if( module == this )
return false;
for( Dependency* dependency = _getDependencies( mode );
dependency != NULL; dependency = dependency->mNext )
{
Module* depModule = dependency->mModule;
if( !depModule )
{
depModule = EngineModuleManager::findModule( dependency->mModuleName );
if( !depModule )
{
// Module does not exist. Only emit a warning here so that modules
// can be omitted from a link without requiring the module definitions
// to be adapted.
Platform::outputDebugString( "[EngineModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
mode == Module::ModeInitialize ? "init" : "shutdown",
module->getName(), dependency->mModuleName );
continue;
}
dependency->mModule = depModule;
}
if( dependency->mType == DependencyBefore )
{
if( depModule == module
|| depModule->_constrainedToComeBefore( module, mode ) )
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
bool Module::_constrainedToComeAfter( Module* module, Mode mode )
{
if( module == this )
return false;
for( Dependency* dependency = _getDependencies( mode );
dependency != NULL; dependency = dependency->mNext )
{
Module* depModule = dependency->mModule;
if( !depModule )
{
depModule = EngineModuleManager::findModule( dependency->mModuleName );
if( !depModule )
{
// Module does not exist. Only emit a warning here so that modules
// can be omitted from a link without requiring the module definitions
// to be adapted.
Platform::outputDebugString( "[EngineModuleManager] Module %s of '%s' depends on module '%s' which does not exist",
mode == Module::ModeInitialize ? "init" : "shutdown",
module->getName(), dependency->mModuleName );
continue;
}
dependency->mModule = depModule;
}
if( dependency->mType == DependencyAfter )
{
if( depModule == module
|| depModule->_constrainedToComeAfter( module, mode ) )
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
String EngineModuleManager::_moduleListToString( Vector< Module* >& moduleList )
{
StringBuilder str;
const U32 numModules = moduleList.size();
bool isFirst = true;
for( U32 i = 0; i < numModules; ++ i )
{
if( !isFirst )
str.append( " -> " );
str.append( moduleList[ i ]->getName() );
isFirst = false;
}
return str.end();
}
//-----------------------------------------------------------------------------
void EngineModuleManager::_printModuleList( Vector< Module* >& moduleList )
{
Platform::outputDebugString( _moduleListToString( moduleList ) );
}
//-----------------------------------------------------------------------------
void EngineModuleManager::_insertIntoModuleList( Module::Mode mode, Vector< Module* >& moduleList, Module* module )
{
// If this module is being overridden, switch over to
// the module overriding it.
Module* override;
do
{
override = _findOverrideFor( module );
if( override )
module = override;
}
while( override != NULL );
// If we are already on the list, return.
if( _getIndexOfModuleInList( moduleList, module ) != -1 )
return;
// If we don't have dependencies, just push the module
// to the back of the list.
if( !module->_getDependencies( mode ) )
{
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
Platform::outputDebugString( "[EngineModuleManager] Appending '%s' to '%s'",
module->getName(), _moduleListToString( moduleList ).c_str() );
#endif
moduleList.push_back( module );
return;
}
// First make sure that all 'after' dependencies are in the list.
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
Platform::outputDebugString( "[EngineModuleManager] Resolving %s dependencies of '%s'",
mode == Module::ModeInitialize ? "init" : "shutdown",
module->getName() );
#endif
for( Module::Dependency* dependency = module->_getDependencies( mode );
dependency != NULL; dependency = dependency->mNext )
{
if( dependency->mType != Module::DependencyAfter )
continue;
dependency->mModule = findModule( dependency->mModuleName );
if( !dependency->mModule )
continue; // Allow modules to not exist.
if( _getIndexOfModuleInList( moduleList, dependency->mModule ) == -1 )
_insertIntoModuleList( mode, moduleList, dependency->mModule );
}
AssertFatal( _getIndexOfModuleInList( moduleList, module ) == -1,
avar( "EngineModuleManager::_insertModuleIntoList - Cycle in 'after' %s dependency chain of '%s'",
mode == Module::ModeInitialize ? "init" : "shutdown",
module->getName() ) );
// Now add the module itself.
const U32 numModules = moduleList.size();
for( U32 i = 0; i < numModules; ++ i )
{
const bool thisBeforeCurrent = module->_constrainedToComeBefore( moduleList[ i ], mode );
const bool currentAfterThis = moduleList[ i ]->_constrainedToComeAfter( module, mode );
AssertFatal( !( thisBeforeCurrent && currentAfterThis ),
avar( "EngineModuleManager::_insertModuleIntoList - Ambiguous %s placement of module '%s' relative to '%s'",
mode == Module::ModeInitialize ? "init" : "shutdown",
module->getName(), moduleList[ i ]->getName() ) );
// If no contraints relate us to this module,
// push us one more position back in the line.
if( !thisBeforeCurrent && !currentAfterThis )
continue;
// If this module is contrained to come before the
// module at our current position but that module does
// not actually have dependencies of its own, make sure
// that module is at the back of the module list so that
// if we have more dependencies, it will not prevent us
// from correctly positioning us in relation to them.
if( thisBeforeCurrent && !moduleList[ i ]->_getDependencies( mode ) && i != numModules - 1 )
{
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
Platform::outputDebugString( "[EngineModuleManager] Pushing '%s' to back end of chain for resolving '%s'",
moduleList[ i ]->getName(), module->getName() );
#endif
Module* depModule = moduleList[ i ];
moduleList.erase( i );
-- i;
moduleList.push_back( depModule );
continue;
}
// Try the reverse constraint with all remaining modules in the list.
// If there is one for which we have one, then the placement of this
// module is ambiguous.
for( U32 n = i + 1; n < numModules; ++ n )
AssertFatal( !( moduleList[ n ]->_constrainedToComeBefore( module, mode )
|| module->_constrainedToComeAfter( moduleList[ n ], mode ) ),
avar( "EngineModuleManager::_insertModuleIntoList - Ambiguous %s constraint on module '%s' to come before '%s' yet after '%s'",
mode == Module::ModeInitialize ? "init" : "shutdown",
module->getName(),
moduleList[ i ]->getName(),
moduleList[ n ]->getName() ) );
// Add the module at this position.
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
Platform::outputDebugString( "[EngineModuleManager] Inserting '%s' at index %i into '%s'",
module->getName(), i, _moduleListToString( moduleList ).c_str() );
#endif
moduleList.insert( i, module );
return;
}
// No constraint-based position. Just append.
#if defined( DEBUG_SPEW ) && DEBUG_SPEW_LEVEL > 1
Platform::outputDebugString( "[EngineModuleManager] Appending '%s' to '%s'",
module->getName(), _moduleListToString( moduleList ).c_str() );
#endif
moduleList.push_back( module );
}
//-----------------------------------------------------------------------------
Module* EngineModuleManager::_findOverrideFor( Module* module )
{
const char* name = module->getName();
for( Module* ptr = Module::smFirst; ptr != NULL; ptr = ptr->mNext )
for( Module::Override* override = ptr->mOverrides; override != NULL; override = override->mNext )
if( dStricmp( override->mModuleName, name ) == 0 )
return ptr;
return NULL;
}
//-----------------------------------------------------------------------------
S32 EngineModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, Module* module )
{
const U32 numModules = moduleList.size();
for( U32 i = 0; i < numModules; ++ i )
if( moduleList[ i ] == module )
return i;
return -1;
}
//-----------------------------------------------------------------------------
S32 EngineModuleManager::_getIndexOfModuleInList( Vector< Module* >& moduleList, const char* moduleName )
{
const U32 numModules = moduleList.size();
for( U32 i = 0; i < numModules; ++ i )
if( dStricmp( moduleList[ i ]->getName(), moduleName ) == 0 )
return i;
return -1;
}
//-----------------------------------------------------------------------------
void EngineModuleManager::_createModuleList( Module::Mode mode, Vector< Module* >& moduleList )
{
for( Module* module = Module::smFirst; module != NULL; module = module->mNext )
_insertIntoModuleList( mode, moduleList, module );
}
//-----------------------------------------------------------------------------
void EngineModuleManager::initializeSystem()
{
Vector< Module* > modules;
_createModuleList( Module::ModeInitialize, modules );
const U32 numModules = modules.size();
for( U32 i = 0; i < numModules; ++ i )
{
Module* module = modules[ i ];
if( !module->mIsInitialized )
{
#ifdef DEBUG_SPEW
Platform::outputDebugString( "[EngineModuleManager] Initializing %s",
module->getName() );
#endif
module->initialize();
module->mIsInitialized = true;
}
}
}
//-----------------------------------------------------------------------------
void EngineModuleManager::shutdownSystem()
{
Vector< Module* > modules;
_createModuleList( Module::ModeShutdown, modules );
const U32 numModules = modules.size();
for( U32 i = 0; i < numModules; ++ i )
{
if( modules[ i ]->mIsInitialized )
{
#ifdef DEBUG_SPEW
Platform::outputDebugString( "[EngineModuleManager] Shutting down %s",
modules[ i ]->getName() );
#endif
modules[ i ]->shutdown();
modules[ i ]->mIsInitialized = false;
}
}
}
//-----------------------------------------------------------------------------
Module* EngineModuleManager::findModule( const char* name )
{
for( Module* module = Module::smFirst; module != NULL; module = module->mNext )
if( dStricmp( module->getName(), name ) == 0 )
return module;
return NULL;
}