mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/GUI/VEditorScrollControl.h"
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#include "gfx/gfxDrawUtil.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VEditorScrollControl );
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// Mouse Methods.
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//
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//-----------------------------------------------------------------------------
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void VEditorScrollControl::onMouseUp( const GuiEvent &pEvent )
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{
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Parent::onMouseUp( pEvent );
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// Event.
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onMouseEvent( "onMouseUp", pEvent );
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}
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void VEditorScrollControl::onRightMouseUp( const GuiEvent &pEvent )
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{
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Parent::onMouseUp( pEvent );
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// Event.
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onMouseEvent( "onRightMouseUp", pEvent );
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}
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void VEditorScrollControl::onMouseEvent( const char *pEventName, const GuiEvent &pEvent )
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{
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const S32 offsetX = ( mHasVScrollBar ) ? mScrollBarThickness : 0;
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const S32 offsetY = ( mHasHScrollBar ) ? mScrollBarThickness : 0;
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const RectI contentRect( 2, 2, getWidth() - offsetX - 4 - 1, getHeight() - offsetY - 4 - ( mHasHScrollBar ) );
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if ( !contentRect.pointInRect( pEvent.mousePoint ) )
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{
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// Return!
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return;
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}
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// Argument Buffers.
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char argBuffer[3][32];
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// Format Event-Position Buffer.
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dSprintf( argBuffer[0], 32, "%d %d", pEvent.mousePoint.x, pEvent.mousePoint.y );
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// Format Event-Modifier Buffer.
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dSprintf( argBuffer[1], 32, "%d", pEvent.modifier );
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// Format Mouse-Click Count Buffer.
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dSprintf( argBuffer[2], 32, "%d", pEvent.mouseClickCount );
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// Call Scripts.
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Con::executef( this, pEventName, argBuffer[0], argBuffer[1], argBuffer[2] );
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}
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//-----------------------------------------------------------------------------
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//
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// Render Methods.
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//
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//-----------------------------------------------------------------------------
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void VEditorScrollControl::onRender( Point2I pOffset, const RectI &pUpdateRect )
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{
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Parent::onRender( pOffset, pUpdateRect );
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const S32 offsetX = ( mHasVScrollBar ) ? mScrollBarThickness : 1;
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const S32 offsetY = ( mHasHScrollBar ) ? mScrollBarThickness : 1;
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RectI contentRect( pOffset.x + 1, pOffset.y + 1, getWidth() - offsetX - 1, getHeight() - offsetY - 1 );
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contentRect.intersect( pUpdateRect );
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GFX->getDrawUtil()->drawRect( contentRect, mProfile->mBorderColor );
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} |