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uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule |
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| .. | ||
| loaders | ||
| bitmapUtils.cpp | ||
| bitmapUtils.h | ||
| cubemapSaver.cpp | ||
| cubemapSaver.h | ||
| ddsData.h | ||
| ddsFile.cpp | ||
| ddsFile.h | ||
| gBitmap.cpp | ||
| gBitmap.h | ||
| imageUtils.cpp | ||
| imageUtils.h | ||
| pngUtils.h | ||