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https://github.com/TorqueGameEngines/Torque3D.git
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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
25 lines
435 B
C++
25 lines
435 B
C++
#ifndef GPU_SPHERE_SCENE_H
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#define GPU_SPHERE_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class GpuSphereScene : public GpuRigidBodyDemo
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{
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public:
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GpuSphereScene() {}
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virtual ~GpuSphereScene() {}
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virtual const char* getName()
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{
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return "BoxOnSphere";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuSphereScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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};
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#endif //GPU_SPHERE_SCENE_H
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