Torque3D/Engine/lib/bullet/Extras/InverseDynamics/MultiBodyTreeDebugGraph.hpp
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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C++

#ifndef MULTIBODYTREEDEBUGGRAPH_HPP_
#define MULTIBODYTREEDEBUGGRAPH_HPP_
#include "BulletInverseDynamics/IDConfig.hpp"
#include "BulletInverseDynamics/MultiBodyTree.hpp"
#include "MultiBodyNameMap.hpp"
namespace btInverseDynamics
{
/// generate a dot-file of the multibody tree for generating a graph using graphviz' dot tool
/// @param tree the multibody tree
/// @param map to add names of links (if 0x0, no names will be added)
/// @param filename name for the output file
/// @return 0 on success, -1 on error
int writeGraphvizDotFile(const MultiBodyTree* tree, const MultiBodyNameMap* map,
const char* filename);
} // namespace btInverseDynamics
#endif // MULTIBODYTREEDEBUGGRAPH_HPP