mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "console/consoleInternal.h"
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#include "platform/threads/semaphore.h"
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#include "console/simEvents.h"
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// Stupid globals not declared in a header
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extern ExprEvalState gEvalState;
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SimConsoleEvent::SimConsoleEvent(S32 argc, const char **argv, bool onObject)
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{
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mOnObject = onObject;
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mArgc = argc;
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U32 totalSize = 0;
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S32 i;
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for(i = 0; i < argc; i++)
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totalSize += dStrlen(argv[i]) + 1;
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totalSize += sizeof(char *) * argc;
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mArgv = (char **) dMalloc(totalSize);
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char *argBase = (char *) &mArgv[argc];
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for(i = 0; i < argc; i++)
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{
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mArgv[i] = argBase;
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dStrcpy(mArgv[i], argv[i]);
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argBase += dStrlen(argv[i]) + 1;
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}
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}
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SimConsoleEvent::~SimConsoleEvent()
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{
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dFree(mArgv);
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}
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void SimConsoleEvent::process(SimObject* object)
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{
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// #ifdef DEBUG
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// Con::printf("Executing schedule: %d", sequenceCount);
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// #endif
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if(mOnObject)
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Con::execute(object, mArgc, const_cast<const char**>( mArgv ));
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else
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{
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// Grab the function name. If '::' doesn't exist, then the schedule is
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// on a global function.
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char* func = dStrstr( mArgv[0], (char*)"::" );
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if( func )
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{
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// Set the first colon to NULL, so we can reference the namespace.
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// This is okay because events are deleted immediately after
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// processing. Maybe a bad idea anyway?
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func[0] = '\0';
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// Move the pointer forward to the function name.
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func += 2;
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// Lookup the namespace and function entry.
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Namespace* ns = Namespace::find( StringTable->insert( mArgv[0] ) );
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if( ns )
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{
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Namespace::Entry* nse = ns->lookup( StringTable->insert( func ) );
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if( nse )
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// Execute.
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nse->execute( mArgc, (const char**)mArgv, &gEvalState );
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}
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}
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else
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Con::execute(mArgc, const_cast<const char**>( mArgv ));
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}
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}
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//-----------------------------------------------------------------------------
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SimConsoleThreadExecCallback::SimConsoleThreadExecCallback() : retVal(NULL)
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{
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sem = new Semaphore(0);
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}
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SimConsoleThreadExecCallback::~SimConsoleThreadExecCallback()
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{
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delete sem;
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}
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void SimConsoleThreadExecCallback::handleCallback(const char *ret)
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{
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retVal = ret;
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sem->release();
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}
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const char *SimConsoleThreadExecCallback::waitForResult()
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{
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if(sem->acquire(true))
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{
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return retVal;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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SimConsoleThreadExecEvent::SimConsoleThreadExecEvent(S32 argc, const char **argv, bool onObject, SimConsoleThreadExecCallback *callback) :
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SimConsoleEvent(argc, argv, onObject), cb(callback)
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{
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}
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void SimConsoleThreadExecEvent::process(SimObject* object)
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{
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const char *retVal;
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if(mOnObject)
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retVal = Con::execute(object, mArgc, const_cast<const char**>( mArgv ));
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else
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retVal = Con::execute(mArgc, const_cast<const char**>( mArgv ));
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if(cb)
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cb->handleCallback(retVal);
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}
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