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Fix for gamepad and joystick dead zone calculation so that the calculated value will always fall within the 0..1 range. In reference to https://github.com/GarageGames/Torque3D/issues/468 |
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|---|---|---|
| .. | ||
| actionMap.cpp | ||
| actionMap.h | ||
| connectionStringTable.cpp | ||
| connectionStringTable.h | ||
| netConnection.cpp | ||
| netConnection.h | ||
| netDownload.cpp | ||
| netEvent.cpp | ||
| netGhost.cpp | ||
| netInterface.cpp | ||
| netInterface.h | ||
| netObject.cpp | ||
| netObject.h | ||
| netStringTable.cpp | ||
| netStringTable.h | ||