Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.cs

127 lines
4.1 KiB
C#

//
function AssetBrowser::CreateNewModule(%this)
{
Canvas.pushDialog(AssetBrowser_AddModule);
AssetBrowser_addModuleWindow.selectWindow();
AssetBrowser_addModuleWindow.callbackFunction = "AssetBrowser.loadFilters();";
}
function AssetBrowser_editModule::saveModule(%this)
{
//Check what special actions we may need to do, such as renames
%moduleDef = ModuleDatabase.findModule(AssetBrowser.selectedModule, 1);
%oldModuleName = %moduleDef.ModuleID;
if(%oldModuleName !$= AssetBrowser.tempModule.ModuleID)
{
//rename the script file and script namespaces
%oldScriptFilePath = "data/" @ %oldModuleName @ "/" @ %moduleDef.scriptFile;
%newscriptFilePath = "data/" @ AssetBrowser.tempModule.ModuleID @ "/";
%scriptExt = fileExt(%moduleDef.scriptFile);
%newScriptFileName = %newscriptFilePath @ "/" @ AssetBrowser.tempModule.ModuleID @ %scriptExt;
%newScriptFileOldName = %newscriptFilePath @ "/" @ %oldModuleName @ %scriptExt;
%moduleDef.ModuleId = AssetBrowser.tempModule.ModuleID;
%moduleDef.scriptFile = AssetBrowser.tempModule.ModuleID @ %scriptExt;
ModuleDatabase.copyModule(%moduleDef, AssetBrowser.tempModule.ModuleID, "data/" @ AssetBrowser.tempModule.ModuleID);
//Go through our scriptfile and replace the old namespace with the new
%editedFileContents = "";
%file = new FileObject();
if ( %file.openForRead( %newScriptFileOldName ) )
{
while ( !%file.isEOF() )
{
%line = %file.readLine();
%line = trim( %line );
%editedFileContents = %editedFileContents @ strreplace(%line, %oldModuleName, AssetBrowser.tempModule.ModuleID) @ "\n";
}
%file.close();
}
if(%editedFileContents !$= "")
{
%file.openForWrite(%newScriptFileName);
%file.writeline(%editedFileContents);
%file.close();
}
%success = fileDelete(%newScriptFileOldName);
ModuleDatabase.unloadExplicit(%oldModuleName);
%success = fileDelete("data/" @ %oldModuleName);
ModuleDatabase.loadExplicit(AssetBrowser.tempModule.ModuleID);
}
//Now, update the module file itself
//%file = ModuleDatabase.getAssetFilePath(%moduleDef.ModuleID);
//%success = TamlWrite(AssetBrowser_editAsset.editedAsset, %file);
AssetBrowser.loadFilters();
Canvas.popDialog(AssetBrowser_editModule);
}
function AssetBrowser::editModuleInfo(%this)
{
Canvas.pushDialog(AssetBrowser_editModule);
%moduleDef = ModuleDatabase.findModule(AssetBrowser.selectedModule, 1);
AssetBrowser.tempModule = new ModuleDefinition();
AssetBrowser.tempModule.assignFieldsFrom(%moduleDef);
ModuleEditInspector.inspect(AssetBrowser.tempModule);
AssetBrowser_editModule.editedModuleId = AssetBrowser.selectedModule;
AssetBrowser_editModule.editedModule = AssetBrowser.tempModule;
//remove some of the groups we don't need:
for(%i=0; %i < ModuleEditInspector.getCount(); %i++)
{
%caption = ModuleEditInspector.getObject(%i).caption;
if(%caption $= "BuildId" || %caption $= "type" || %caption $= "Dependencies" || %caption $= "scriptFile"
|| %caption $= "AssetTagsManifest" || %caption $= "ScopeSet" || %caption $= "ModulePath"
|| %caption $= "ModuleFile" || %caption $= "ModuleFilePath" || %caption $= "ModuleScriptFilePath" )
{
ModuleEditInspector.remove(ModuleEditInspector.getObject(%i));
%i--;
}
}
}
function AssetBrowser::renameModule(%this)
{
}
function AssetBrowser::reloadModule(%this)
{
ModuleDatabase.unregisterModule(AssetBrowser.SelectedModule, 1);
ModuleDatabase.loadExplicit(AssetBrowser.SelectedModule);
}
function AssetBrowser::deleteModule(%this)
{
}
function AssetBrowser::RefreshModuleDependencies(%this)
{
//Iterate through all our modules
//then, iterate through the module's assets
//if an asset has a module that isn't us, queue that into the dependencies list
}