Torque3D/Engine/source/renderInstance
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
..
forcedMaterialMeshMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forcedMaterialMeshMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderBinManager.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
renderBinManager.h The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
renderFormatChanger.cpp Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
renderFormatChanger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderGlowMgr.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
renderGlowMgr.h Add support for rendering particles to the glow buffer 2014-11-28 23:34:26 +01:00
renderImposterMgr.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
renderImposterMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderMeshMgr.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
renderMeshMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderObjectMgr.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
renderObjectMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderOcclusionMgr.cpp Remove dead code that contains a delete of an uninitialized pointer 2015-02-20 18:42:30 -05:00
renderOcclusionMgr.h Remove dead code that contains a delete of an uninitialized pointer 2015-02-20 18:42:30 -05:00
renderParticleMgr.cpp Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
renderParticleMgr.h Fix for rendering particles to the glow buffer 2015-05-28 20:41:42 +10:00
renderPassManager.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
renderPassManager.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
renderPassStateToken.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
renderPassStateToken.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderPrePassMgr.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
renderPrePassMgr.h Deferred Shading 2016-02-16 01:50:58 -06:00
renderTerrainMgr.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
renderTerrainMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTexTargetBinManager.cpp Glow buffer graphic corruption fix on OpenGL. 2016-01-14 23:51:35 +01:00
renderTexTargetBinManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTranslucentMgr.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
renderTranslucentMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00