mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
216 lines
5.1 KiB
C++
216 lines
5.1 KiB
C++
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#ifndef _OPENVRDEVICE_H_
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#define _OPENVRDEVICE_H_
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#include "math/mQuat.h"
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#include "math/mPoint4.h"
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#include "math/util/frustum.h"
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#include "core/util/tSingleton.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxVertexBuffer.h"
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#include "gfx/gfxPrimitiveBuffer.h"
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#include "gfx/gfxTarget.h"
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#include "platform/input/IInputDevice.h"
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#include "platform/input/event.h"
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#include "platform/output/IDisplayDevice.h"
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#include <openvr.h>
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class OpenVRHMDDevice;
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class VRTextureSet
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{
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public:
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static const int TextureCount = 2;
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GFXTexHandle mTextures[2];
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U32 mIndex;
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VRTextureSet() : mIndex(0)
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{
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}
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void init(U32 width, U32 height, GFXFormat fmt, GFXTextureProfile *profile, const String &desc)
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{
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for (U32 i = 0; i < TextureCount; i++)
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{
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mTextures[i].set(width, height, fmt, profile, desc);
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}
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}
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void clear()
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{
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for (U32 i = 0; i < TextureCount; i++)
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{
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mTextures[i] = NULL;
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}
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}
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void advance()
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{
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mIndex = (mIndex + 1) & TextureCount;
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}
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GFXTexHandle& getTextureHandle()
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{
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return mTextures[mIndex];
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}
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};
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struct OpenVRRenderState
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{
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vr::IVRSystem *mHMD;
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FovPort mEyeFov[2];
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MatrixF mEyePose[2];
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MatrixF mHMDPose;
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RectI mEyeViewport[2];
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GFXTextureTargetRef mStereoRT;
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GFXTextureTargetRef mEyeRT[2];
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GFXTexHandle mStereoRenderTextures[2];
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GFXTexHandle mStereoDepthTextures[2];
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GFXVertexBufferHandle<GFXVertexPTTT> mDistortionVerts;
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GFXPrimitiveBufferHandle mDistortionInds;
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VRTextureSet mOutputEyeTextures[2];
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bool setupRenderTargets(U32 mode);
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void setupDistortion();
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void renderDistortion(U32 eye);
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void renderPreview();
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void reset(vr::IVRSystem* hmd);
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};
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class OpenVRProvider : public IDisplayDevice, public IInputDevice
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{
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public:
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enum DataDifferences {
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DIFF_NONE = 0,
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DIFF_ROT = (1 << 0),
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DIFF_ROTAXISX = (1 << 1),
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DIFF_ROTAXISY = (1 << 2),
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DIFF_ACCEL = (1 << 3),
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DIFF_ANGVEL = (1 << 4),
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DIFF_MAG = (1 << 5),
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DIFF_POS = (1 << 6),
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DIFF_STATUS = (1 << 7),
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DIFF_ROTAXIS = (DIFF_ROTAXISX | DIFF_ROTAXISY),
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DIFF_RAW = (DIFF_ACCEL | DIFF_ANGVEL | DIFF_MAG),
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};
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OpenVRProvider();
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~OpenVRProvider();
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static void staticInit();
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bool enable();
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bool disable();
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bool getActive() { return mHMD != NULL; }
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/// @name Input handling
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/// {
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void buildInputCodeTable();
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virtual bool process();
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/// }
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/// @name Display handling
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/// {
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virtual bool providesFrameEyePose() const;
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virtual void getFrameEyePose(IDevicePose *pose, U32 eye) const;
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virtual bool providesEyeOffsets() const;
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/// Returns eye offset not taking into account any position tracking info
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virtual void getEyeOffsets(Point3F *dest) const;
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virtual bool providesFovPorts() const;
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virtual void getFovPorts(FovPort *out) const;
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virtual bool providesProjectionOffset() const;
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virtual const Point2F& getProjectionOffset() const;
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virtual void getStereoViewports(RectI *out) const;
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virtual void getStereoTargets(GFXTextureTarget **out) const;
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virtual void setDrawCanvas(GuiCanvas *canvas);
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virtual void setCurrentConnection(GameConnection *connection);
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virtual GameConnection* getCurrentConnection();
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virtual GFXTexHandle getPreviewTexture();
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virtual void onStartFrame();
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virtual void onEndFrame();
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virtual void onEyeRendered(U32 index);
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bool _handleDeviceEvent(GFXDevice::GFXDeviceEventType evt);
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S32 getDisplayDeviceId() const;
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/// }
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/// @name OpenVR handling
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/// {
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void processVREvent(const vr::VREvent_t & event);
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void updateTrackedPoses();
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void submitInputChanges();
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void resetSensors();
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/// }
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/// @name OpenVR state
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/// {
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vr::IVRSystem *mHMD;
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vr::IVRRenderModels *mRenderModels;
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String mDriver;
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String mDisplay;
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vr::TrackedDevicePose_t mTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
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IDevicePose mCurrentDevicePose[vr::k_unMaxTrackedDeviceCount];
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IDevicePose mPreviousInputTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
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U32 mValidPoseCount;
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char mDeviceClassChar[vr::k_unMaxTrackedDeviceCount];
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OpenVRRenderState mHMDRenderState;
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GFXAdapterLUID mLUID;
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/// }
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GuiCanvas* mDrawCanvas;
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GameConnection* mGameConnection;
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static U32 OVR_SENSORROT[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_SENSORROTANG[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_SENSORVELOCITY[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_SENSORANGVEL[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_SENSORMAGNETOMETER[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_SENSORPOSITION[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_BUTTONPRESSED[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_BUTTONTOUCHED[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_AXISNONE[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_AXISTRACKPAD[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_AXISJOYSTICK[vr::k_unMaxTrackedDeviceCount];
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static U32 OVR_AXISTRIGGER[vr::k_unMaxTrackedDeviceCount];
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public:
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// For ManagedSingleton.
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static const char* getSingletonName() { return "OpenVRProvider"; }
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};
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/// Returns the OculusVRDevice singleton.
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#define OCULUSVRDEV ManagedSingleton<OpenVRProvider>::instance()
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#endif // _OCULUSVRDEVICE_H_
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