Torque3D/Engine/source/materials
Anis 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak
puts forward-lit #targetname assignment of faux diffuse maps back
2016-08-21 20:10:59 +02:00
..
baseMaterialDefinition.h shadow caching 2015-10-13 18:12:19 -05:00
baseMatInstance.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
baseMatInstance.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
customMaterialDefinition.cpp Fix preprocessor directive 2015-02-25 21:12:01 +01:00
customMaterialDefinition.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialDefinition.cpp won't need that any more after this 2016-03-20 16:51:24 -05:00
materialDefinition.h won't need that any more after this 2016-03-20 16:51:24 -05:00
materialFeatureData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
materialFeatureTypes.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
materialList.cpp Fix use-after-delete 2014-12-11 19:09:02 -05:00
materialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialManager.cpp Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
materialManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstance.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
matInstance.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
matInstanceHook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstanceHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matTextureTarget.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
matTextureTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
miscShdrDat.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedCustomMaterial.cpp shadow caching 2015-10-13 18:12:19 -05:00
processedCustomMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processedFFMaterial.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
processedFFMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedMaterial.cpp Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. 2016-07-07 00:52:57 -05:00
processedMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedShaderMaterial.cpp Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
processedShaderMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
sceneData.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
shaderData.cpp file name reporting for 'sampler not defined' and rtParams error reports. 2016-08-01 08:49:36 -05:00
shaderData.h Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
shaderMaterialParameters.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderMaterialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00