mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 06:03:48 +00:00
Since libpng has a dependency upon zlib, both updates were combined for one commit/pull-request.
23 lines
808 B
Text
23 lines
808 B
Text
WARNING
|
|
=======
|
|
Libpng 1.5 erroneously uses /MD when building debug DLL versions of libpng.
|
|
It should use /MDd - you can change this under properties\C/C++\Code
|
|
Generation\Runtime Library if you need to use the debug runtime for debug
|
|
builds. This will be changed in libpng 1.6 but is currently retained for
|
|
compatibility with older libpng 1.5 releases.
|
|
|
|
The runtime library settings for each build are as follows:
|
|
|
|
Release Debug
|
|
DLL /MD /MD
|
|
Library /MT /MTd
|
|
|
|
The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
|
|
as follows:
|
|
|
|
Release Debug
|
|
DLL /MD /MDd
|
|
Static Library /MD /MDd
|
|
|
|
Notice that by default static library builds use the DLL runtime, not the
|
|
static library runtime.
|