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https://github.com/TorqueGameEngines/Torque3D.git
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| .. | ||
| getopt | ||
| filelist.c | ||
| Makefile | ||
| makemng.c | ||
| makemng.dsp | ||
| makemng.dsw | ||
| README | ||
MAKEMNG - Jan 10, 2003 A simple MNG encoder. MAKEMNG takes a bunch of still frames (PNGs) as input, computes delta images and stuffs it all into an MNG, thus creating an animation. You will need zlib to compile and run this app. The included Makefile should work on Linux and CYGWIN. The MSVC project will most likely need modifications for your environment. usage: makemng [-v] [-f rate] [-r] [-s size] [-o outputfile] <png-in-mask> produces an MNG animation from a bunch of frame images options: -v : be verbose, explains things no human should know -f rate : sets the framerate; rate is 1..100 per second (default 5) -b : auto-select background frame (instead of frame0) -r : split delta frames into full rectangles only -s size : enable sector cleanup and set sector size (8..64) diagnostical options: -d : generate delta-mask PNGs (form: mask_FRM1_FRM2.png) ------------- Alex Volkov <codepro@usa.net>