Torque3D/Engine/lib/lmng/bcb/mngtree/mngtree.bpr
2012-09-19 11:15:01 -04:00

188 lines
5.3 KiB
Text

# ---------------------------------------------------------------------------
!if !$d(BCB)
BCB = $(MAKEDIR)\..
!endif
# ---------------------------------------------------------------------------
# IDE SECTION
# ---------------------------------------------------------------------------
# The following section of the project makefile is managed by the BCB IDE.
# It is recommended to use the IDE to change any of the values in this
# section.
# ---------------------------------------------------------------------------
VERSION = BCB.03
# ---------------------------------------------------------------------------
PROJECT = mngtree.exe
OBJFILES = mngtree.obj
RESFILES = mngtree.res
RESDEPEN = $(RESFILES)
LIBFILES = ..\win32dll\libmng.lib
LIBRARIES = VCL35.lib
SPARELIBS = VCL35.lib
PACKAGES = vclx35.bpi VCL35.bpi vcldb35.bpi vcldbx35.bpi bcbsmp35.bpi dclocx35.bpi \
Qrpt35.bpi
DEFFILE =
# ---------------------------------------------------------------------------
PATHCPP = .;
PATHASM = .;
PATHPAS = .;
PATHRC = .;
DEBUGLIBPATH = $(BCB)\lib\debug
RELEASELIBPATH = $(BCB)\lib\release
# ---------------------------------------------------------------------------
CFLAG1 = -Od -w -r- -k -y -v -vi- -c -tWC
CFLAG2 = -D_NO_VCL;MNG_SUPPORT_READ;MNG_ACCESS_CHUNKS;MNG_STORE_CHUNKS;MNG_NO_CMS;MNG_USE_DLL \
-I..\..\..\libmng-devel;..\..\..\zlib;..\..\..\jpgsrc6b;..\..\..\lcms;$(BCB)\include
CFLAG3 = -Tkh30000
PFLAGS = -D_NO_VCL;MNG_SUPPORT_READ;MNG_ACCESS_CHUNKS;MNG_STORE_CHUNKS;MNG_NO_CMS;MNG_USE_DLL \
-U..\win32dll;$(BCB)\lib;$(DEBUGLIBPATH) \
-I..\..\..\libmng-devel;..\..\..\zlib;..\..\..\jpgsrc6b;..\..\..\lcms;$(BCB)\include \
-$Y -$W -$O- -v -JPHN -M
RFLAGS = -D_NO_VCL;MNG_SUPPORT_READ;MNG_ACCESS_CHUNKS;MNG_STORE_CHUNKS;MNG_NO_CMS;MNG_USE_DLL \
-i..\..\..\libmng-devel;..\..\..\zlib;..\..\..\jpgsrc6b;..\..\..\lcms;$(BCB)\include
AFLAGS = /i..\..\..\libmng-devel /i..\..\..\zlib /i..\..\..\jpgsrc6b /i..\..\..\lcms \
/i$(BCB)\include /d_NO_VCL /dMNG_SUPPORT_READ /dMNG_ACCESS_CHUNKS \
/dMNG_STORE_CHUNKS /dMNG_NO_CMS /dMNG_USE_DLL /mx /w2 /zd
LFLAGS = -L..\win32dll;$(BCB)\lib;$(DEBUGLIBPATH) -ap -Tpe -x -Gn -v
IFLAGS =
# ---------------------------------------------------------------------------
ALLOBJ = c0x32.obj $(OBJFILES)
ALLRES = $(RESFILES)
ALLLIB = $(LIBFILES) import32.lib cw32mt.lib libmng.lib
# ---------------------------------------------------------------------------
!ifdef IDEOPTIONS
[Version Info]
IncludeVerInfo=1
AutoIncBuild=1
MajorVer=0
MinorVer=9
Release=0
Build=13
Debug=1
PreRelease=1
Special=0
Private=0
DLL=0
Locale=1033
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=Executable (Console)
FileVersion=0.9.0.13
InternalName=mngtree
LegalCopyright=copyright (c) 2000 G.Juyn
LegalTrademarks=
OriginalFilename=mngtree.exe
ProductName=mngtree
ProductVersion=0.9.0
Comments=
[HistoryLists\hlIncludePath]
Count=4
Item0=..\..\..\libmng-devel;..\..\..\zlib;..\..\..\jpgsrc6b;..\..\..\lcms;$(BCB)\include
Item1=..\..\..\libmng;..\..\..\zlib;..\..\..\jpgsrc6b;..\..\..\lcms;$(BCB)\include
Item2=..\..\..\libmng;..\..\..\zlib;$(BCB)\include
Item3=..\..\..\libmng;$(BCB)\include
[HistoryLists\hlLibraryPath]
Count=3
Item0=..\win32dll;$(BCB)\lib
Item1=..\..\..\libmng\bcb\win32dll;$(BCB)\lib
Item2=..\..\..\libmng;$(BCB)\lib
[HistoryLists\hlConditionals]
Count=2
Item0=_NO_VCL;MNG_SUPPORT_READ;MNG_ACCESS_CHUNKS;MNG_STORE_CHUNKS;MNG_NO_CMS;MNG_USE_DLL
Item1=_NO_VCL;MNG_SUPPORT_READ;MNG_ACCESS_CHUNKS;MNG_STORE_CHUNKS;MNG_NO_CMS
[HistoryLists\hlRunParameters]
Count=2
Item0=dutch.mng
Item1=usflag-lc-d63.mng
[Debugging]
DebugSourceDirs=
[Parameters]
RunParams=dutch.mng
HostApplication=
!endif
# ---------------------------------------------------------------------------
# MAKE SECTION
# ---------------------------------------------------------------------------
# This section of the project file is not used by the BCB IDE. It is for
# the benefit of building from the command-line using the MAKE utility.
# ---------------------------------------------------------------------------
.autodepend
# ---------------------------------------------------------------------------
!if !$d(BCC32)
BCC32 = bcc32
!endif
!if !$d(DCC32)
DCC32 = dcc32
!endif
!if !$d(TASM32)
TASM32 = tasm32
!endif
!if !$d(LINKER)
LINKER = ilink32
!endif
!if !$d(BRCC32)
BRCC32 = brcc32
!endif
# ---------------------------------------------------------------------------
!if $d(PATHCPP)
.PATH.CPP = $(PATHCPP)
.PATH.C = $(PATHCPP)
!endif
!if $d(PATHPAS)
.PATH.PAS = $(PATHPAS)
!endif
!if $d(PATHASM)
.PATH.ASM = $(PATHASM)
!endif
!if $d(PATHRC)
.PATH.RC = $(PATHRC)
!endif
# ---------------------------------------------------------------------------
$(PROJECT): $(OBJFILES) $(RESDEPEN) $(DEFFILE)
$(BCB)\BIN\$(LINKER) @&&!
$(LFLAGS) +
$(ALLOBJ), +
$(PROJECT),, +
$(ALLLIB), +
$(DEFFILE), +
$(ALLRES)
!
# ---------------------------------------------------------------------------
.pas.hpp:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.pas.obj:
$(BCB)\BIN\$(DCC32) $(PFLAGS) {$< }
.cpp.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.c.obj:
$(BCB)\BIN\$(BCC32) $(CFLAG1) $(CFLAG2) $(CFLAG3) -n$(@D) {$< }
.asm.obj:
$(BCB)\BIN\$(TASM32) $(AFLAGS) $<, $@
.rc.res:
$(BCB)\BIN\$(BRCC32) $(RFLAGS) -fo$@ $<
# ---------------------------------------------------------------------------