Torque3D/Engine/source/sfx/null/sfxNullProvider.cpp
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

99 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "sfx/sfxProvider.h"
#include "sfx/null/sfxNullDevice.h"
#include "core/strings/stringFunctions.h"
#include "core/module.h"
class SFXNullProvider : public SFXProvider
{
public:
SFXNullProvider()
: SFXProvider( "Null" ) {}
virtual ~SFXNullProvider();
protected:
void addDeviceDesc( const String& name, const String& desc );
void init() override;
public:
SFXDevice* createDevice( const String& deviceName, bool useHardware, S32 maxBuffers ) override;
};
MODULE_BEGIN( SFXNull )
MODULE_INIT_BEFORE( SFX )
MODULE_SHUTDOWN_AFTER( SFX )
SFXNullProvider* mProvider;
MODULE_INIT
{
mProvider = new SFXNullProvider;
}
MODULE_SHUTDOWN
{
delete mProvider;
}
MODULE_END;
void SFXNullProvider::init()
{
regProvider( this );
addDeviceDesc( "Null", "SFX Null Device" );
}
SFXNullProvider::~SFXNullProvider()
{
}
void SFXNullProvider::addDeviceDesc( const String& name, const String& desc )
{
SFXDeviceInfo* info = new SFXDeviceInfo;
info->internalName = desc;
info->name = "Null Device";
info->driver = name;
info->hasHardware = false;
info->maxBuffers = 8;
mDeviceInfo.push_back( info );
}
SFXDevice* SFXNullProvider::createDevice( const String& deviceName, bool useHardware, S32 maxBuffers )
{
SFXDeviceInfo* info = _findDeviceInfo( deviceName );
// Do we find one to create?
if ( info )
return new SFXNullDevice( this, info->internalName, useHardware, maxBuffers );
return NULL;
}