Torque3D/Engine/source/T3D/fx/particleEmitterNode.cpp

423 lines
13 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "particleEmitterNode.h"
#include "console/consoleTypes.h"
#include "core/stream/bitStream.h"
#include "T3D/fx/particleEmitter.h"
#include "math/mathIO.h"
#include "sim/netConnection.h"
#include "console/engineAPI.h"
IMPLEMENT_CO_DATABLOCK_V1(ParticleEmitterNodeData);
IMPLEMENT_CO_NETOBJECT_V1(ParticleEmitterNode);
ConsoleDocClass( ParticleEmitterNodeData,
"@brief Contains additional data to be associated with a ParticleEmitterNode."
"@ingroup FX\n"
);
ConsoleDocClass( ParticleEmitterNode,
"@brief A particle emitter object that can be positioned in the world and "
"dynamically enabled or disabled.\n\n"
"@tsexample\n"
"datablock ParticleEmitterNodeData( SimpleEmitterNodeData )\n"
"{\n"
" timeMultiple = 1.0;\n"
"};\n\n"
"%emitter = new ParticleEmitterNode()\n"
"{\n"
" datablock = SimpleEmitterNodeData;\n"
" active = true;\n"
" emitter = FireEmitterData;\n"
" velocity = 3.5;\n"
"};\n\n"
"// Dynamically change emitter datablock\n"
"%emitter.setEmitterDataBlock( DustEmitterData );\n"
"@endtsexample\n"
"@note To change the emitter field dynamically (after the ParticleEmitterNode "
"object has been created) you must use the setEmitterDataBlock() method or the "
"change will not be replicated to other clients in the game.\n"
"Similarly, use the setActive() method instead of changing the active field "
"directly. When changing velocity, you need to toggle setActive() on and off "
"to force the state change to be transmitted to other clients.\n\n"
"@ingroup FX\n"
"@see ParticleEmitterNodeData\n"
"@see ParticleEmitterData\n"
);
//-----------------------------------------------------------------------------
// ParticleEmitterNodeData
//-----------------------------------------------------------------------------
ParticleEmitterNodeData::ParticleEmitterNodeData()
{
timeMultiple = 1.0;
}
ParticleEmitterNodeData::~ParticleEmitterNodeData()
{
}
//-----------------------------------------------------------------------------
// initPersistFields
//-----------------------------------------------------------------------------
void ParticleEmitterNodeData::initPersistFields()
{
docsURL;
addField( "timeMultiple", TYPEID< F32 >(), Offset(timeMultiple, ParticleEmitterNodeData),
"@brief Time multiplier for particle emitter nodes.\n\n"
"Increasing timeMultiple is like running the emitter at a faster rate - single-shot "
"emitters will complete in a shorter time, and continuous emitters will generate "
"particles more quickly.\n\n"
"Valid range is 0.01 - 100." );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
// onAdd
//-----------------------------------------------------------------------------
bool ParticleEmitterNodeData::onAdd()
{
if( !Parent::onAdd() )
return false;
if( timeMultiple < 0.01 || timeMultiple > 100 )
{
Con::warnf("ParticleEmitterNodeData::onAdd(%s): timeMultiple must be between 0.01 and 100", getName());
timeMultiple = timeMultiple < 0.01 ? 0.01 : 100;
}
return true;
}
//-----------------------------------------------------------------------------
// preload
//-----------------------------------------------------------------------------
bool ParticleEmitterNodeData::preload(bool server, String &errorStr)
{
if( Parent::preload(server, errorStr) == false )
return false;
return true;
}
//-----------------------------------------------------------------------------
// packData
//-----------------------------------------------------------------------------
void ParticleEmitterNodeData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->write(timeMultiple);
}
//-----------------------------------------------------------------------------
// unpackData
//-----------------------------------------------------------------------------
void ParticleEmitterNodeData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
stream->read(&timeMultiple);
}
//-----------------------------------------------------------------------------
// ParticleEmitterNode
//-----------------------------------------------------------------------------
ParticleEmitterNode::ParticleEmitterNode()
{
// Todo: ScopeAlways?
mNetFlags.set(Ghostable);
mTypeMask |= EnvironmentObjectType;
mActive = true;
mDataBlock = NULL;
mEmitterDatablock = NULL;
mEmitterDatablockId = 0;
mEmitter = NULL;
mVelocity = 1.0;
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
ParticleEmitterNode::~ParticleEmitterNode()
{
//
}
//-----------------------------------------------------------------------------
// initPersistFields
//-----------------------------------------------------------------------------
void ParticleEmitterNode::initPersistFields()
{
docsURL;
addField( "active", TYPEID< bool >(), Offset(mActive,ParticleEmitterNode),
"Controls whether particles are emitted from this node." );
addField( "emitter", TYPEID< ParticleEmitterData >(), Offset(mEmitterDatablock, ParticleEmitterNode),
"Datablock to use when emitting particles." );
addField( "velocity", TYPEID< F32 >(), Offset(mVelocity, ParticleEmitterNode),
"Velocity to use when emitting particles (in the direction of the "
"ParticleEmitterNode object's up (Z) axis)." );
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
// onAdd
//-----------------------------------------------------------------------------
bool ParticleEmitterNode::onAdd()
{
if( !Parent::onAdd() )
return false;
if( !mEmitterDatablock && mEmitterDatablockId != 0 )
{
if( Sim::findObject(mEmitterDatablockId, mEmitterDatablock) == false )
Con::errorf(ConsoleLogEntry::General, "ParticleEmitterNode::onAdd: Invalid packet, bad datablockId(mEmitterDatablock): %d", mEmitterDatablockId);
}
if( isClientObject() )
{
setEmitterDataBlock( mEmitterDatablock );
}
else
{
setMaskBits( StateMask | EmitterDBMask );
}
mObjBox.minExtents.set(-0.5, -0.5, -0.5);
mObjBox.maxExtents.set( 0.5, 0.5, 0.5);
resetWorldBox();
addToScene();
return true;
}
//-----------------------------------------------------------------------------
// onRemove
//-----------------------------------------------------------------------------
void ParticleEmitterNode::onRemove()
{
removeFromScene();
if( isClientObject() )
{
if( mEmitter )
{
mEmitter->deleteWhenEmpty();
mEmitter = NULL;
}
}
Parent::onRemove();
}
//-----------------------------------------------------------------------------
// onNewDataBlock
//-----------------------------------------------------------------------------
bool ParticleEmitterNode::onNewDataBlock( GameBaseData *dptr, bool reload )
{
mDataBlock = dynamic_cast<ParticleEmitterNodeData*>( dptr );
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
// Todo: Uncomment if this is a "leaf" class
scriptOnNewDataBlock();
return true;
}
//-----------------------------------------------------------------------------
void ParticleEmitterNode::inspectPostApply()
{
Parent::inspectPostApply();
setMaskBits(StateMask | EmitterDBMask);
}
//-----------------------------------------------------------------------------
// advanceTime
//-----------------------------------------------------------------------------
void ParticleEmitterNode::processTick(const Move* move)
{
Parent::processTick(move);
if ( isMounted() )
{
MatrixF mat;
mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
setTransform( mat );
}
}
void ParticleEmitterNode::advanceTime(F32 dt)
{
Parent::advanceTime(dt);
if(!mActive || mEmitter.isNull() || !mDataBlock)
return;
Point3F emitPoint, emitVelocity;
Point3F emitAxis(0, 0, 1);
getTransform().mulV(emitAxis);
getTransform().getColumn(3, &emitPoint);
emitVelocity = emitAxis * mVelocity;
mEmitter->emitParticles(emitPoint, emitPoint,
emitAxis,
emitVelocity, (U32)(dt * mDataBlock->timeMultiple * 1000.0f));
}
//-----------------------------------------------------------------------------
// packUpdate
//-----------------------------------------------------------------------------
U32 ParticleEmitterNode::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
if ( stream->writeFlag( mask & InitialUpdateMask ) )
{
mathWrite(*stream, getTransform());
mathWrite(*stream, getScale());
}
if ( stream->writeFlag( mask & EmitterDBMask ) )
{
if( stream->writeFlag(mEmitterDatablock != NULL) )
{
stream->writeRangedU32(mEmitterDatablock->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast);
}
}
if ( stream->writeFlag( mask & StateMask ) )
{
stream->writeFlag( mActive );
stream->write( mVelocity );
}
return retMask;
}
//-----------------------------------------------------------------------------
// unpackUpdate
//-----------------------------------------------------------------------------
void ParticleEmitterNode::unpackUpdate(NetConnection* con, BitStream* stream)
{
Parent::unpackUpdate(con, stream);
if ( stream->readFlag() )
{
MatrixF temp;
Point3F tempScale;
mathRead(*stream, &temp);
mathRead(*stream, &tempScale);
setScale(tempScale);
setTransform(temp);
}
if ( stream->readFlag() )
{
mEmitterDatablockId = stream->readFlag() ?
stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast) : 0;
ParticleEmitterData *emitterDB = NULL;
Sim::findObject( mEmitterDatablockId, emitterDB );
if ( isProperlyAdded() )
setEmitterDataBlock( emitterDB );
}
if ( stream->readFlag() )
{
mActive = stream->readFlag();
stream->read( &mVelocity );
}
}
void ParticleEmitterNode::setEmitterDataBlock(ParticleEmitterData* data)
{
if ( isServerObject() )
{
setMaskBits( EmitterDBMask );
}
else
{
ParticleEmitter* pEmitter = NULL;
if ( data )
{
// Create emitter with new datablock
pEmitter = new ParticleEmitter;
pEmitter->onNewDataBlock( data, false );
if( pEmitter->registerObject() == false )
{
Con::warnf(ConsoleLogEntry::General, "Could not register base emitter for particle of class: %s", data->getName() ? data->getName() : data->getIdString() );
delete pEmitter;
return;
}
}
// Replace emitter
if ( mEmitter )
mEmitter->deleteWhenEmpty();
mEmitter = pEmitter;
}
mEmitterDatablock = data;
}
DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (nullAsType<ParticleEmitterData*>()),
"Assigns the datablock for this emitter node.\n"
"@param emitterDatablock ParticleEmitterData datablock to assign\n"
"@tsexample\n"
"// Assign a new emitter datablock\n"
"%emitter.setEmitterDatablock( %emitterDatablock );\n"
"@endtsexample\n" )
{
if ( !emitterDatablock )
{
Con::errorf("ParticleEmitterData datablock could not be found when calling setEmitterDataBlock in particleEmitterNode.");
return;
}
object->setEmitterDataBlock(emitterDatablock);
}
DefineEngineMethod(ParticleEmitterNode, setActive, void, (bool active),,
"Turns the emitter on or off.\n"
"@param active New emitter state\n" )
{
object->setActive( active );
}