Torque3D/Templates/BaseGame/game
JeffR e02981c848 Fixes various reported issues with the ShapeEd update
- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later
- Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed'
- Fixed saving of new added sequences in shape constructor to properly trip whitespace
- Adds ability to manually trigger a ShapeAsset to load the shape data
- Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it)
- Fixed formatting on ShapeEd Anim window to properly scale
- Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently
- Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd
- Fixed issue of highlighting of material not going away when ShapeEditor is closed
2025-10-13 00:07:46 -05:00
..
core Merge pull request #1550 from Azaezel/alpha41/clarifyCommand 2025-09-13 21:14:54 -05:00
data - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
tools Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
D3DCompiler_47.dll update d3dCompiler_47 2024-07-28 04:33:10 -05:00
main.tscript.in Update main.tscript.in 2022-09-29 11:58:36 -05:00
runTests.tscript UnitTest 2023-07-27 21:02:27 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00