mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-23 14:14:45 +00:00
231 lines
5.9 KiB
C++
231 lines
5.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "core/stream/fileStream.h"
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#include "core/stream/memStream.h"
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#include "core/strings/stringFunctions.h"
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#include "gfx/bitmap/gBitmap.h"
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#ifdef __clang__
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#define STBIWDEF static inline
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#endif
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#ifndef STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_STATIC
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#include "stb_image.h"
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#endif
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#ifndef STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_STATIC
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#include "stb_image_write.h"
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#endif
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static bool sReadSTB(const Torque::Path& path, GBitmap* bitmap);
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static bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel);
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static struct _privateRegisterSTB
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{
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_privateRegisterSTB()
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{
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GBitmap::Registration reg;
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reg.priority = 100;
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reg.extensions.push_back("png");
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reg.extensions.push_back("bmp");
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reg.extensions.push_back("jpg");
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reg.extensions.push_back("jpeg");
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reg.extensions.push_back("psd");
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reg.extensions.push_back("hdr");
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reg.extensions.push_back("tga");
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reg.readFunc = sReadSTB;
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reg.writeFunc = sWriteSTB;
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// for png only.
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reg.defaultCompression = 6;
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GBitmap::sRegisterFormat(reg);
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}
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} sStaticRegisterSTB;
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bool sReadSTB(const Torque::Path& path, GBitmap* bitmap)
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{
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PROFILE_SCOPE(sReadSTB);
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S32 x, y, n, channels;
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bool is16 = false;
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bool isHdr = false;
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U32 prevWaterMark = FrameAllocator::getWaterMark();
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if (!stbi_info(path.getFullPath().c_str(), &x, &y, &channels))
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{
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FrameAllocator::setWaterMark(prevWaterMark);
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return false;
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}
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// do this to map one channel to 3 and 2 channels to 4
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if (channels == 2)
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channels = 4;
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if (stbi_is_16_bit(path.getFullPath().c_str()))
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{
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is16 = true;
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channels = 4;
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}
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// stbi treats hdrs as 32f (all float are 32f from stbi so no 16f =/ )
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if (stbi_is_hdr(path.getFullPath().c_str()))
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{
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isHdr = true;
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is16 = false;
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channels = 4;
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}
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unsigned char* data = stbi_load(path.getFullPath().c_str(), &x, &y, &n, channels);
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bitmap->deleteImage();
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GFXFormat format;
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switch (n) {
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case 1:
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if (is16)
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{
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format = GFXFormatL16;
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break;
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}
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format = GFXFormatA8;
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break;
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case 2:
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format = GFXFormatA8L8;
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break;
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case 3:
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format = GFXFormatR8G8B8;
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break;
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case 4:
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if (isHdr)
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{
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format = GFXFormatR32G32B32A32F;
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break;
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}
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if (is16)
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{
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format = GFXFormatR16G16B16A16;
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break;
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}
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format = GFXFormatR8G8B8A8;
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break;
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default:
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FrameAllocator::setWaterMark(prevWaterMark);
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return false;
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}
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// actually allocate the bitmap space...
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bitmap->allocateBitmap(x, y,
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false, // don't extrude miplevels...
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format); // use determined format...
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U8* pBase = (U8*)bitmap->getBits();
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U32 rowBytes = y * x * n;
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dMemcpy(pBase, data, rowBytes);
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stbi_image_free(data);
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// Check this bitmap for transparency
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if (channels == 4 && !is16)
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bitmap->checkForTransparency();
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FrameAllocator::setWaterMark(prevWaterMark);
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return true;
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}
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bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel)
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{
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PROFILE_SCOPE(sWriteSTB);
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// get our data to be saved.
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U32 width = bitmap->getWidth();
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U32 height = bitmap->getHeight();
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U32 bytes = bitmap->getBytesPerPixel();
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GFXFormat format = bitmap->getFormat();
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String ext = path.getExtension();
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U32 stride = width * bytes;
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// we always have at least 1
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U32 comp = 1;
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if (format == GFXFormatR8G8B8)
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{
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comp = 3;
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}
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else if (format == GFXFormatR8G8B8A8 || format == GFXFormatR8G8B8X8 || format == GFXFormatR8G8B8A8_LINEAR_FORCE)
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{
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comp = 4;
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}
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if (ext.equal("png"))
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{
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stbi_write_png_compression_level = compressionLevel;
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if (stbi_write_png(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), 0))
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return true;
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}
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if (ext.equal("tga"))
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{
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if (stbi_write_tga(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits()))
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return true;
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}
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if (ext.equal("bmp"))
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{
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if (stbi_write_bmp(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits()))
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return true;
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}
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if (ext.equal("jpg") || ext.equal("jpeg"))
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{
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if (stbi_write_jpg(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), 90))
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return true;
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}
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if (ext.equal("hdr"))
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{
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if (stbi_write_hdr(path.getFullPath().c_str(), width, height, comp, (const F32*)bitmap->getWritableBits()))
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return true;
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}
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return false;
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}
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