Torque3D/Engine/source/T3D/gameBase
JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
Adds logic to SoundAsset's load sound to 'nudge' the SFX system to load the required data for first use
Shifts SimSoundAssetEvent constructor to utilize assetId instead of raw asset so we can safely fail if for whatever reason we end up default constructor'ing blanks
Standardizes the shapeImage playList lookup a bit into a common function and ensures that on packet receive we force an update of the state's sound
2022-06-03 02:04:39 -05:00
..
extended
hifi
std
gameBase.cpp Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
gameBase.h missing extract bit 2020-01-12 00:40:00 -06:00
gameConnection.cpp Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
gameConnection.h Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
gameConnectionEvents.cpp Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
gameConnectionEvents.h Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
gameProcess.cpp
gameProcess.h
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h
moveManager.cpp
moveManager.h
processList.cpp
processList.h
tickCache.cpp
tickCache.h