Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/templateFiles
Areloch 6487e2eede
Merge pull request #495 from JeffProgrammer/tsneo
TorqueScript Interpreter 2.0
2021-09-09 19:22:15 -05:00
..
componentFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
CppAssetTypeClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppAssetTypeClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppModuleFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppRenderClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppRenderClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppSceneObjectClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.cpp.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppScriptClassFile.h.template Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded) 2021-01-02 01:58:15 -06:00
CppStaticClassFile.cpp.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppStaticClassFile.h.template Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
guiFile.gui.template lotsa fixes. 2021-05-04 21:18:15 -04:00
guiFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
module.tscript.template Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
postFXFile.tscript.template Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
postFXFileP.glsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
postFXFileP.hlsl.template Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
terrainMaterial.tscript.template replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00