mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SCENESPACE_H_
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#define _SCENESPACE_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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/// Abstract base class for SceneObjects that define subspaces in a scene.
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///
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/// Use SceneObject::containsPoint to find out whether a given space contains a particular point.
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class SceneSpace : public SceneObject
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{
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public:
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typedef SceneObject Parent;
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protected:
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enum
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{
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TransformMask = Parent::NextFreeMask << 0, ///< Object transform has changed.
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NextFreeMask = Parent::NextFreeMask << 1,
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};
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///
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BaseMatInstance* mEditorRenderMaterial;
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///
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virtual BaseMatInstance* _createEditorRenderMaterial();
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/// Render a visualization of the volume.
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virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
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///
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virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 255, 255, 45 ); }
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virtual ColorI _getDefaultEditorWireframeColor() const { return ColorI::BLACK; }
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public:
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SceneSpace();
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~SceneSpace();
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// SimObject.
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bool onAdd() override;
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void onRemove() override;
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// SceneObject.
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void setTransform( const MatrixF &mat ) override;
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void prepRenderImage( SceneRenderState* state ) override;
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// NetObject.
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U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ) override;
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void unpackUpdate( NetConnection* connection, BitStream* stream ) override;
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// SimObject.
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void onEditorEnable() override;
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void onEditorDisable() override;
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};
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#endif // !_SCENESPACE_H_
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