Torque3D/Engine/source/collision/vertexPolyList.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

71 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VERTEXPOLYLIST_H_
#define _VERTEXPOLYLIST_H_
#ifndef _ABSTRACTPOLYLIST_H_
#include "collision/abstractPolyList.h"
#endif
/// A simple polylist which only gathers the unique verticies passed to it.
class VertexPolyList : public AbstractPolyList
{
public:
VertexPolyList();
virtual ~VertexPolyList() {}
// AbstractPolyList
U32 addPoint(const Point3F& p) override;
U32 addPlane(const PlaneF& plane) override { return 0; }
void begin(BaseMatInstance* material,U32 surfaceKey) override {}
void plane(U32 v1,U32 v2,U32 v3) override {}
void plane(const PlaneF& p) override {}
void plane(const U32 index) override {}
void vertex(U32 vi) override {}
void end() override {}
const PlaneF& getIndexedPlane(const U32 index) override;
/// Clears any captured verts.
void clear();
/// Returns true if the polylist contains no verts.
bool isEmpty() const override { return mVertexList.empty(); }
/// Returns the vertex list.
Vector<Point3F>& getVertexList() { return mVertexList; }
/// Returns the constant vertex list.
const Vector<Point3F>& getVertexList() const { return mVertexList; }
protected:
/// The unique verts we captured.
Vector<Point3F> mVertexList;
};
#endif // _VERTEXPOLYLIST_H_