Torque3D/Engine/source/collision/boxConvex.h
marauder2k7 2d2d3c7560 PlaneConvex
Working example of a plane convex type, now groundplane does not need to create a box for its collisions.
2024-05-19 01:18:50 +01:00

80 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
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// deal in the Software without restriction, including without limitation the
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// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BOXCONVEX_H_
#define _BOXCONVEX_H_
#ifndef _CONVEX_H_
#include "collision/convex.h"
#endif
//----------------------------------------------------------------------------
class BoxConvex: public Convex
{
Point3F getVertex(S32 v);
void emitEdge(S32 v1,S32 v2,const MatrixF& mat,ConvexFeature* cf);
void emitFace(S32 fi,const MatrixF& mat,ConvexFeature* cf);
public:
//
Point3F mCenter;
VectorF mSize;
BoxConvex() { mType = BoxConvexType; }
void init(SceneObject* obj) { mObject = obj; }
Point3F support(const VectorF& v) const override;
void getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf) override;
void getPolyList(AbstractPolyList* list) override;
};
class OrthoBoxConvex : public BoxConvex
{
typedef BoxConvex Parent;
mutable MatrixF mOrthoMatrixCache;
public:
OrthoBoxConvex() { mOrthoMatrixCache.identity(); }
const MatrixF& getTransform() const override;
};
class PlaneConvex : public Convex
{
Point3F getVertex(S32 v);
void emitEdge(S32 v1, S32 v2, const MatrixF& mat, ConvexFeature* cf);
void emitFace(const MatrixF& mat, ConvexFeature* cf);
public:
Point3F mCenter;
VectorF mSize;
PlaneConvex() { mType = PlaneConvexType; }
void init(SceneObject* obj) { mObject = obj; }
Point3F support(const VectorF& v) const override;
void getFeatures(const MatrixF& mat, const VectorF& n, ConvexFeature* cf) override;
void getPolyList(AbstractPolyList* list) override;
};
#endif