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https://github.com/TorqueGameEngines/Torque3D.git
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Working example of a plane convex type, now groundplane does not need to create a box for its collisions.
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BOXCONVEX_H_
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#define _BOXCONVEX_H_
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#ifndef _CONVEX_H_
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#include "collision/convex.h"
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#endif
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//----------------------------------------------------------------------------
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class BoxConvex: public Convex
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{
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Point3F getVertex(S32 v);
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void emitEdge(S32 v1,S32 v2,const MatrixF& mat,ConvexFeature* cf);
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void emitFace(S32 fi,const MatrixF& mat,ConvexFeature* cf);
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public:
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//
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Point3F mCenter;
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VectorF mSize;
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BoxConvex() { mType = BoxConvexType; }
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void init(SceneObject* obj) { mObject = obj; }
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Point3F support(const VectorF& v) const override;
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void getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf) override;
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void getPolyList(AbstractPolyList* list) override;
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};
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class OrthoBoxConvex : public BoxConvex
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{
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typedef BoxConvex Parent;
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mutable MatrixF mOrthoMatrixCache;
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public:
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OrthoBoxConvex() { mOrthoMatrixCache.identity(); }
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const MatrixF& getTransform() const override;
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};
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class PlaneConvex : public Convex
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{
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Point3F getVertex(S32 v);
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void emitEdge(S32 v1, S32 v2, const MatrixF& mat, ConvexFeature* cf);
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void emitFace(const MatrixF& mat, ConvexFeature* cf);
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public:
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Point3F mCenter;
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VectorF mSize;
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PlaneConvex() { mType = PlaneConvexType; }
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void init(SceneObject* obj) { mObject = obj; }
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Point3F support(const VectorF& v) const override;
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void getFeatures(const MatrixF& mat, const VectorF& n, ConvexFeature* cf) override;
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void getPolyList(AbstractPolyList* list) override;
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};
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#endif
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