mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
146 lines
5.4 KiB
C++
146 lines
5.4 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/GUI/VEditorWindow.h"
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#include "gfx/gfxInit.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VEditorWindow );
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//-----------------------------------------------------------------------------
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bool VEditorWindow::onAdd( void )
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{
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if ( !Parent::onAdd() )
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{
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return false;
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}
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GFXAdapter *adapter = GFXInit::getBestAdapterChoice();
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if ( adapter && adapter->mType != NullDevice )
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{
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mPlatformWindow->setMinimumWindowSize( Point2I( 904, 287 ) );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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DefineEngineMethod( VEditorWindow, resetCursor, void, (),, "( )" )
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{
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S32 currCursor = PlatformCursorController::curArrow;
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if ( object->mCursorChanged == currCursor )
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{
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return;
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}
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PlatformWindow *window = object->getPlatformWindow();
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PlatformCursorController *controller = window->getCursorController();
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if( object->mCursorChanged != -1)
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{
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controller->popCursor();
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}
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controller->pushCursor(currCursor);
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object->mCursorChanged = currCursor;
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Platform::setWindowLocked( false );
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}
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DefineEngineMethod( VEditorWindow, setVideoMode, void, (S32 width, S32 height, bool fullscreen, S32 bitDepth, S32 refreshRate, S32 antiAliasLevel),
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(800,600,false,32,60, 0),
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"(int width, int height, bool fullscreen, [int bitDepth], [int refreshRate])\n"
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"Change the video mode of this canvas. This method has the side effect of setting the $pref::Video::mode to the new values.\n\n"
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"\\param width The screen width to set.\n"
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"\\param height The screen height to set.\n"
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"\\param fullscreen Specify true to run fullscreen or false to run in a window\n"
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"\\param bitDepth [optional] The desired bit-depth. Defaults to the current setting. This parameter is ignored if you are running in a window.\n"
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"\\param refreshRate [optional] The desired refresh rate. Defaults to the current setting. This parameter is ignored if you are running in a window"
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"\\param antialiasLevel [optional] The level of anti-aliasing to apply 0 = none" )
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{
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if (!object->getPlatformWindow())
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return;
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// Update the video mode and tell the window to reset.
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GFXVideoMode vm = object->getPlatformWindow()->getVideoMode();
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bool changed = false;
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if (width == 0 && height > 0)
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{
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// Our width is 0 but our height isn't...
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// Try to find a matching width
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for(S32 i=0; i<object->getPlatformWindow()->getGFXDevice()->getVideoModeList()->size(); i++)
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{
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const GFXVideoMode &newVm = (*(object->getPlatformWindow()->getGFXDevice()->getVideoModeList()))[i];
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if(newVm.resolution.y == height)
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{
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width = newVm.resolution.x;
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changed = true;
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break;
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}
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}
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}
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else if (height == 0 && width > 0)
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{
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// Our height is 0 but our width isn't...
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// Try to find a matching height
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for(S32 i=0; i<object->getPlatformWindow()->getGFXDevice()->getVideoModeList()->size(); i++)
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{
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const GFXVideoMode &newVm = (*(object->getPlatformWindow()->getGFXDevice()->getVideoModeList()))[i];
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if(newVm.resolution.x == width)
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{
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height = newVm.resolution.y;
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changed = true;
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break;
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}
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}
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}
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if (width == 0 || height == 0)
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{
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// Got a bad size for both of our dimensions or one of our dimensions and
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// didn't get a match for the other default back to our current resolution
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width = vm.resolution.x;
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height = vm.resolution.y;
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changed = true;
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}
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if (changed)
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Con::errorf("GuiCanvas::setVideoMode(): Error - Invalid resolution of (%d, %d) - attempting (%d, %d)", width, height, width, height);
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vm.resolution = Point2I(width, height);
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vm.fullScreen = fullscreen;
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vm.bitDepth = bitDepth;
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vm.refreshRate = refreshRate;
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vm.antialiasLevel = antiAliasLevel;
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#ifndef TORQUE_OS_XENON
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object->getPlatformWindow()->setVideoMode(vm);
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#endif
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}
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