mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
keeping the alt 87514151c4 (diff-73a8dc1ce58605f6c5ea53548454c3bae516ec5132a29c9d7ff7edf9730c75be)
473 lines
17 KiB
C++
473 lines
17 KiB
C++
/*
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* OpenAL Direct Context Example
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*
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* Copyright (c) 2024 by Chris Robinson <chris.kcat@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* This file contains an example for playing a sound buffer with the Direct API
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* extension.
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*/
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstdio>
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#include <limits>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "sndfile.h"
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "AL/alext.h"
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#include "alspan.h"
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#include "common/alhelpers.h"
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#include "fmt/core.h"
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#include "win_main_utf8.h"
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namespace {
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/* On Windows when using Creative's router, we need to override the ALC
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* functions and access the driver functions directly. This isn't needed when
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* not using the router, or on other OSs.
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*/
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LPALCOPENDEVICE p_alcOpenDevice{alcOpenDevice};
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LPALCCLOSEDEVICE p_alcCloseDevice{alcCloseDevice};
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LPALCISEXTENSIONPRESENT p_alcIsExtensionPresent{alcIsExtensionPresent};
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LPALCCREATECONTEXT p_alcCreateContext{alcCreateContext};
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LPALCDESTROYCONTEXT p_alcDestroyContext{alcDestroyContext};
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LPALCGETPROCADDRESS p_alcGetProcAddress{alcGetProcAddress};
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LPALGETSTRINGDIRECT alGetStringDirect{};
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LPALGETERRORDIRECT alGetErrorDirect{};
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LPALISEXTENSIONPRESENTDIRECT alIsExtensionPresentDirect{};
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LPALGENBUFFERSDIRECT alGenBuffersDirect{};
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LPALDELETEBUFFERSDIRECT alDeleteBuffersDirect{};
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LPALISBUFFERDIRECT alIsBufferDirect{};
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LPALBUFFERIDIRECT alBufferiDirect{};
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LPALBUFFERDATADIRECT alBufferDataDirect{};
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LPALGENSOURCESDIRECT alGenSourcesDirect{};
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LPALDELETESOURCESDIRECT alDeleteSourcesDirect{};
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LPALSOURCEIDIRECT alSourceiDirect{};
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LPALGETSOURCEIDIRECT alGetSourceiDirect{};
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LPALGETSOURCEFDIRECT alGetSourcefDirect{};
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LPALSOURCEPLAYDIRECT alSourcePlayDirect{};
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struct SndFileDeleter {
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void operator()(SNDFILE *sndfile) { sf_close(sndfile); }
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};
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using SndFilePtr = std::unique_ptr<SNDFILE,SndFileDeleter>;
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enum class FormatType {
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Int16,
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Float,
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IMA4,
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MSADPCM
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};
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/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
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* returns the new buffer ID.
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*/
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ALuint LoadSound(ALCcontext *context, const std::string_view filename)
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{
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/* Open the audio file and check that it's usable. */
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SF_INFO sfinfo{};
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SndFilePtr sndfile{sf_open(std::string{filename}.c_str(), SFM_READ, &sfinfo)};
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if(!sndfile)
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{
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fmt::println(stderr, "Could not open audio in {}: {}", filename,
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sf_strerror(sndfile.get()));
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return 0;
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}
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if(sfinfo.frames < 1)
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{
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fmt::println(stderr, "Bad sample count in {} ({})", filename, sfinfo.frames);
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return 0;
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}
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/* Detect a suitable format to load. Formats like Vorbis and Opus use float
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* natively, so load as float to avoid clipping when possible. Formats
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* larger than 16-bit can also use float to preserve a bit more precision.
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*/
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FormatType sample_format{FormatType::Int16};
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switch((sfinfo.format&SF_FORMAT_SUBMASK))
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{
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case SF_FORMAT_PCM_24:
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case SF_FORMAT_PCM_32:
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case SF_FORMAT_FLOAT:
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case SF_FORMAT_DOUBLE:
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case SF_FORMAT_VORBIS:
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case SF_FORMAT_OPUS:
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case SF_FORMAT_ALAC_20:
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case SF_FORMAT_ALAC_24:
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case SF_FORMAT_ALAC_32:
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case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
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case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
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case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
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if(alIsExtensionPresentDirect(context, "AL_EXT_FLOAT32"))
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sample_format = FormatType::Float;
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break;
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case SF_FORMAT_IMA_ADPCM:
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/* ADPCM formats require setting a block alignment as specified in the
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* file, which needs to be read from the wave 'fmt ' chunk manually
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* since libsndfile doesn't provide it in a format-agnostic way.
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*/
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if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
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&& alIsExtensionPresentDirect(context, "AL_EXT_IMA4")
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&& alIsExtensionPresentDirect(context, "AL_SOFT_block_alignment"))
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sample_format = FormatType::IMA4;
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break;
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case SF_FORMAT_MS_ADPCM:
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if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
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&& alIsExtensionPresentDirect(context, "AL_SOFT_MSADPCM")
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&& alIsExtensionPresentDirect(context, "AL_SOFT_block_alignment"))
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sample_format = FormatType::MSADPCM;
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break;
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}
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ALint byteblockalign{0}, splblockalign{0};
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if(sample_format == FormatType::IMA4 || sample_format == FormatType::MSADPCM)
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{
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/* For ADPCM, lookup the wave file's "fmt " chunk, which is a
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* WAVEFORMATEX-based structure for the audio format.
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*/
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SF_CHUNK_INFO inf{"fmt ", 4, 0, nullptr};
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SF_CHUNK_ITERATOR *iter{sf_get_chunk_iterator(sndfile.get(), &inf)};
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/* If there's an issue getting the chunk or block alignment, load as
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* 16-bit and have libsndfile do the conversion.
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*/
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if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
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sample_format = FormatType::Int16;
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else
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{
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auto fmtbuf = std::vector<ALubyte>(inf.datalen, ALubyte{0});
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inf.data = fmtbuf.data();
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if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
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sample_format = FormatType::Int16;
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else
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{
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/* Read the nBlockAlign field, and convert from bytes- to
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* samples-per-block (verifying it's valid by converting back
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* and comparing to the original value).
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*/
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byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
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if(sample_format == FormatType::IMA4)
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{
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splblockalign = (byteblockalign/sfinfo.channels - 4)/4*8 + 1;
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if(splblockalign < 1
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|| ((splblockalign-1)/2 + 4)*sfinfo.channels != byteblockalign)
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sample_format = FormatType::Int16;
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}
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else if(sample_format == FormatType::MSADPCM)
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{
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splblockalign = (byteblockalign/sfinfo.channels - 7)*2 + 2;
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if(splblockalign < 2
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|| ((splblockalign-2)/2 + 7)*sfinfo.channels != byteblockalign)
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sample_format = FormatType::Int16;
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}
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else
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sample_format = FormatType::Int16;
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}
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}
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}
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if(sample_format == FormatType::Int16)
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{
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splblockalign = 1;
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byteblockalign = sfinfo.channels * 2;
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}
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else if(sample_format == FormatType::Float)
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{
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splblockalign = 1;
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byteblockalign = sfinfo.channels * 4;
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}
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/* Figure out the OpenAL format from the file and desired sample type. */
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ALenum format{AL_NONE};
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if(sfinfo.channels == 1)
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{
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if(sample_format == FormatType::Int16)
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format = AL_FORMAT_MONO16;
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else if(sample_format == FormatType::Float)
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format = AL_FORMAT_MONO_FLOAT32;
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else if(sample_format == FormatType::IMA4)
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format = AL_FORMAT_MONO_IMA4;
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else if(sample_format == FormatType::MSADPCM)
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format = AL_FORMAT_MONO_MSADPCM_SOFT;
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}
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else if(sfinfo.channels == 2)
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{
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if(sample_format == FormatType::Int16)
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format = AL_FORMAT_STEREO16;
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else if(sample_format == FormatType::Float)
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format = AL_FORMAT_STEREO_FLOAT32;
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else if(sample_format == FormatType::IMA4)
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format = AL_FORMAT_STEREO_IMA4;
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else if(sample_format == FormatType::MSADPCM)
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format = AL_FORMAT_STEREO_MSADPCM_SOFT;
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}
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else if(sfinfo.channels == 3)
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{
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if(sf_command(sndfile.get(), SFC_WAVEX_GET_AMBISONIC, nullptr, 0) == SF_AMBISONIC_B_FORMAT)
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{
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if(sample_format == FormatType::Int16)
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format = AL_FORMAT_BFORMAT2D_16;
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else if(sample_format == FormatType::Float)
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format = AL_FORMAT_BFORMAT2D_FLOAT32;
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}
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}
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else if(sfinfo.channels == 4)
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{
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if(sf_command(sndfile.get(), SFC_WAVEX_GET_AMBISONIC, nullptr, 0) == SF_AMBISONIC_B_FORMAT)
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{
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if(sample_format == FormatType::Int16)
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format = AL_FORMAT_BFORMAT3D_16;
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else if(sample_format == FormatType::Float)
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format = AL_FORMAT_BFORMAT3D_FLOAT32;
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}
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}
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if(!format)
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{
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fmt::println(stderr, "Unsupported channel count: {}", sfinfo.channels);
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return 0;
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}
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if(sfinfo.frames/splblockalign > sf_count_t{std::numeric_limits<int>::max()}/byteblockalign)
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{
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fmt::println(stderr, "Too many sample frames in {} ({})", filename, sfinfo.frames);
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return 0;
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}
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/* Decode the whole audio file to a buffer. */
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auto membuf = std::vector<std::byte>(static_cast<size_t>(sfinfo.frames / splblockalign
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* byteblockalign));
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sf_count_t num_frames{};
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if(sample_format == FormatType::Int16)
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num_frames = sf_readf_short(sndfile.get(), reinterpret_cast<short*>(membuf.data()),
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sfinfo.frames);
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else if(sample_format == FormatType::Float)
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num_frames = sf_readf_float(sndfile.get(), reinterpret_cast<float*>(membuf.data()),
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sfinfo.frames);
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else
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{
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const sf_count_t count{sfinfo.frames / splblockalign * byteblockalign};
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num_frames = sf_read_raw(sndfile.get(), membuf.data(), count);
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if(num_frames > 0)
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num_frames = num_frames / byteblockalign * splblockalign;
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}
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if(num_frames < 1)
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{
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fmt::println(stderr, "Failed to read samples in {} ({})", filename, num_frames);
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return 0;
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}
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const auto num_bytes = static_cast<ALsizei>(num_frames / splblockalign * byteblockalign);
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fmt::println("Loading: {} ({}, {}hz)", filename, FormatName(format), sfinfo.samplerate);
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ALuint buffer{};
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alGenBuffersDirect(context, 1, &buffer);
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if(splblockalign > 1)
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alBufferiDirect(context, buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, splblockalign);
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alBufferDataDirect(context, buffer, format, membuf.data(), num_bytes, sfinfo.samplerate);
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/* Check if an error occurred, and clean up if so. */
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if(ALenum err{alGetErrorDirect(context)}; err != AL_NO_ERROR)
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{
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fmt::println(stderr, "OpenAL Error: {}", alGetStringDirect(context, err));
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if(buffer && alIsBufferDirect(context, buffer))
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alDeleteBuffersDirect(context, 1, &buffer);
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return 0;
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}
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return buffer;
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}
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int main(al::span<std::string_view> args)
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{
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/* Print out usage if no arguments were specified */
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if(args.size() < 2)
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{
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fmt::println(stderr, "Usage: {} [-device <name>] <filename>", args[0]);
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return 1;
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}
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/* Initialize OpenAL. */
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args = args.subspan(1);
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ALCdevice *device{};
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if(args.size() > 1 && args[0] == "-device")
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{
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device = p_alcOpenDevice(std::string{args[1]}.c_str());
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if(!device)
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fmt::println(stderr, "Failed to open \"{}\", trying default", args[1]);
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args = args.subspan(2);
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}
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if(!device)
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device = p_alcOpenDevice(nullptr);
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if(!device)
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{
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fmt::println(stderr, "Could not open a device!");
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return 1;
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}
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if(!p_alcIsExtensionPresent(device, "ALC_EXT_direct_context"))
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{
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fmt::println(stderr, "ALC_EXT_direct_context not supported on device");
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p_alcCloseDevice(device);
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return 1;
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}
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/* On Windows with Creative's router, the device needs to be bootstrapped
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* to use it through the driver directly. Otherwise the Direct functions
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* aren't able to recognize the router's ALCcontexts. To handle this, we
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* use the router's alcOpenDevice, alcGetProcAddress, and alcCloseDevice
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* functions to open the device with the router, get the device driver's
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* alcGetProcAddress2 function, and close the device with the router. Then
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* call alcGetProcAddress2 with the null device handle to get the driver's
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* functions. Afterward, we can open the device back up using the driver
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* functions directly and continue on.
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*
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* Note that this will allow using other devices from the same driver just
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* fine, but switching to a device on another driver will require using the
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* original functions from the router (and require re-bootstrapping to use
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* that driver's functions, if applicable). If controlling multiple devices
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* with Direct functions from separate drivers simultaneously is desired, a
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* good strategy may be to associate the driver's ALC and Direct functions
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* with the ALCdevice and ALCcontext handles created from them.
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*
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* This is all unnecessary when not using Creative's router, including on
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* non-Windows OSs or when using OpenAL Soft's router, where the original
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* ALC functions can be used as normal.
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*/
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{
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const std::string devname{alcGetString(device, ALC_ALL_DEVICES_SPECIFIER)};
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auto p_alcGetProcAddress2 = reinterpret_cast<LPALCGETPROCADDRESS2>(
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p_alcGetProcAddress(device, "alcGetProcAddress2"));
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p_alcCloseDevice(device);
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/* Load the driver-specific ALC functions we'll be using. */
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#define LOAD_PROC(N) p_##N = reinterpret_cast<decltype(p_##N)>(p_alcGetProcAddress2(nullptr, #N))
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LOAD_PROC(alcOpenDevice);
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LOAD_PROC(alcCloseDevice);
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LOAD_PROC(alcIsExtensionPresent);
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LOAD_PROC(alcGetProcAddress);
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LOAD_PROC(alcCreateContext);
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LOAD_PROC(alcDestroyContext);
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LOAD_PROC(alcGetProcAddress);
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#undef LOAD_PROC
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device = p_alcOpenDevice(devname.c_str());
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assert(device != nullptr);
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}
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/* Load the Direct API functions we're using. */
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#define LOAD_PROC(N) N = reinterpret_cast<decltype(N)>(p_alcGetProcAddress(device, #N))
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LOAD_PROC(alGetStringDirect);
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LOAD_PROC(alGetErrorDirect);
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LOAD_PROC(alIsExtensionPresentDirect);
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LOAD_PROC(alGenBuffersDirect);
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LOAD_PROC(alDeleteBuffersDirect);
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LOAD_PROC(alIsBufferDirect);
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LOAD_PROC(alBufferiDirect);
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LOAD_PROC(alBufferDataDirect);
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LOAD_PROC(alGenSourcesDirect);
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LOAD_PROC(alDeleteSourcesDirect);
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LOAD_PROC(alSourceiDirect);
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LOAD_PROC(alGetSourceiDirect);
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LOAD_PROC(alGetSourcefDirect);
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LOAD_PROC(alSourcePlayDirect);
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#undef LOAD_PROC
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/* Create the context. It doesn't need to be set as current to use with the
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* Direct API functions.
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*/
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ALCcontext *context{p_alcCreateContext(device, nullptr)};
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if(!context)
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{
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p_alcCloseDevice(device);
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fmt::println(stderr, "Could not create a context!");
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return 1;
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}
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/* Load the sound into a buffer. */
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const ALuint buffer{LoadSound(context, args[0])};
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if(!buffer)
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{
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p_alcDestroyContext(context);
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p_alcCloseDevice(device);
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return 1;
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}
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/* Create the source to play the sound with. */
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ALuint source{0};
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alGenSourcesDirect(context, 1, &source);
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alSourceiDirect(context, source, AL_BUFFER, static_cast<ALint>(buffer));
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assert(alGetErrorDirect(context)==AL_NO_ERROR && "Failed to setup sound source");
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/* Play the sound until it finishes. */
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alSourcePlayDirect(context, source);
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ALenum state{};
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do {
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al_nssleep(10000000);
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alGetSourceiDirect(context, source, AL_SOURCE_STATE, &state);
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/* Get the source offset. */
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ALfloat offset{};
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alGetSourcefDirect(context, source, AL_SEC_OFFSET, &offset);
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fmt::print(" \rOffset: {:.02f}", offset);
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fflush(stdout);
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} while(alGetErrorDirect(context) == AL_NO_ERROR && state == AL_PLAYING);
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fmt::println("");
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/* All done. Delete resources, and close down OpenAL. */
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alDeleteSourcesDirect(context, 1, &source);
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alDeleteBuffersDirect(context, 1, &buffer);
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p_alcDestroyContext(context);
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p_alcCloseDevice(device);
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return 0;
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}
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} // namespace
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int main(int argc, char **argv)
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{
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assert(argc >= 0);
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auto args = std::vector<std::string_view>(static_cast<unsigned int>(argc));
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std::copy_n(argv, args.size(), args.begin());
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return main(al::span{args});
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|
}
|